Looking for a drinking game that’s simple, fun, and bound to get everyone laughing? Enter the Biscuit Drinking Game – a dice-based challenge that’s as easy to pick up as it is hilarious to play. Ready to roll the dice? Let’s dive into how to play!
Table of Contents
What is the Biscuit Drinking Game?
The Biscuit Drinking Game is a social drinking game that revolves around rolling two dice and following specific rules based on the numbers rolled. It’s the perfect mix of luck, quick thinking, and, well, drinking. This game takes minimal setup, which is why it’s often a go-to at parties when you want something fun and spontaneous.
The Origins of Biscuit
The exact origins of the Biscuit Drinking Game are murky, but it’s commonly associated with classic dice-based games and has gained popularity in social circles. Some say it’s a French drinking game, while others believe it’s simply a party spin on traditional dice games. Regardless of its roots, what matters is how fun and engaging it is!
How to Play the Biscuit Drinking Game
The beauty of Biscuit is how easy it is to play. It’s a dice game with a twist – the twist being that every roll might force someone to take a drink!
Essential Items Needed
- Two six-sided dice
- A group of friends (3 or more players)
- Plenty of drinks (beer, cocktails, water – your choice!)
The Dice Rules
Each player rolls the dice once to begin. The first person to roll a total of 7 becomes the “Biscuit”. The game then begins in earnest, with the Biscuit player rolling the dice and determining the outcomes for each roll.
- 1-1 (Snake Eyes): Everyone drinks.
- 6-6 (Double Sixes): The roller invents a new rule for the game, which must be followed for the rest of the round.
- Doubles (2-2, 3-3, 4-4, 5-5): The roller assigns drinks to one or more players. The number of drinks equals the number on one of the dice rolled.
- 1-2 (Challenge): The roller picks a player to challenge. Both roll the dice and see whose total is higher. The loser drinks the difference between the totals.
- Total of 7 (1-6, 2-5, 3-4): Everyone must place a thumb on their forehead and shout “Biscuit!” The last person to do so drinks and becomes the new Biscuit.
- Total of 9 (3-6, 4-5): The person to the right of the roller must drink.
- Total of 10 (4-6): The roller drinks. Simple and straightforward.
- Total of 11 (5-6): The person to the left of the roller drinks.
- Number 3: Whenever a “3” appears on either die, the current Biscuit drinks.
If both dice show 3s (3-3): The Biscuit drinks twice!
When a 3 is rolled, the Biscuit player loses their status as the Biscuit, and no one holds that title until the next 7 is rolled or another rule nominates a new Biscuit.
Biscuit Game Variations and House Rules
Biscuit is incredibly flexible, and you can spice things up with different variations to keep the game fresh.
1. Drunk Detective
Every round, one player is secretly designated as the “Spy” by passing them a secret card or signal. The rest of the players are “Citizens.” The Spy’s goal is to get another player caught for breaking an invented rule (i.e., not saying “please” when asking for a drink). If they succeed, the accused drinks. However, if the Spy is discovered, they have to down a penalty drink.
How to Play: If a player thinks they’ve figured out who the Spy is, they can accuse them at any time by saying, “You’ve been busted, Spy!” If they guess wrong, they must drink. If they guess correctly, the Spy takes the penalty. The detective-like guessing game adds a whole new level of strategy and suspicion!
2. Biscuit Mimic
When a player rolls a 1-1 or 6-6, the roller becomes the “Biscuit Mimic.” For the next two rounds, whatever they do, all other players must copy exactly. If someone forgets to mimic the Biscuit or does it incorrectly, they drink. After two rounds, the next person to roll a double becomes the new Biscuit Mimic.
How to Play: This variation makes the Biscuit the trendsetter, leading to hilarious moments where everyone copies exaggerated gestures or silly actions. It keeps everyone engaged, especially as the mimic actions become crazier with each round.
3. Biscuit Ninja
When a player rolls a total of 5 (like 2-3 or 4-1), they become the “Biscuit Ninja.” For the next round, they can silently challenge another player to a “drink-off” by making eye contact and gesturing a stealthy ninja move. The player challenged must either accept and drink, or attempt a counter-ninja gesture. The loser drinks.
How to Play: The stealth and subtlety of this challenge makes it extra funny, especially as the Biscuit Ninja tries to silently sneak their way into getting others to drink. It’s great for players who enjoy a bit of strategy in their drinking games.
4. Biscuit Coin Toss
Whenever a player rolls a 4-6 (total of 10), they must toss a coin. If it lands heads-up, they’re safe and no one drinks. If it lands tails, they drink and choose another player to drink with them. However, if they roll the dice again within the same round and get the same result, they must drink twice.
How to Play: This mini gambling feature brings in some luck and anticipation, making players either cheer for safety or hope for an extra drink challenge. It’s a fun way to add randomness to the game.
5. Biscuit Saboteur
If a player rolls a 2-5 (total of 7), they secretly become the “Biscuit Saboteur.” Their goal is to try to get other players to break the rules or forget key elements of the game, like forgetting to say “Biscuit” when required. If they succeed, the rule-breaker drinks. If the Saboteur is caught, they have to take a double drink as punishment.
How to Play: The Saboteur adds a sneaky, mischievous element to the game, encouraging everyone to stay alert and follow the rules closely. The more creative the Saboteur, the more chaotic the game gets!
Biscuit Dice Game with a Presidents and Assholes Twist
If you want to add a competitive, strategic twist to the Biscuit Dice Game, incorporating elements from the classic Presidents and Assholes game is a perfect way to spice things up. This variation adds social ranking and power dynamics to the game, where players earn and lose privileges based on their rolls. The result? A hilariously unpredictable party game where everyone’s status can shift with every turn of the dice!
How It Works
In this variation, players roll dice and complete tasks based on their results, but with a new twist: social rankings! As in Presidents and Assholes, players can gain or lose rank throughout the game, influencing who gets privileges or who is stuck at the bottom.
At the start of each round, players compete for different titles: President, Vice President, Biscuit (the middle rank), and Asshole (the lowest rank). Once everyone has been assigned a title, the dice game begins – but here’s the catch: your rank affects your actions!
Initial Setup
Assigning Ranks:
At the beginning of each round, all players roll both dice.
- The highest roller becomes the President.
- The second-highest is the Vice President.
- The middle roller becomes the Biscuit.
- The lowest roller is the Asshole.
Rank Privileges:
- President: Can order one player to drink at any time and can pass their own drinks to others.
- Vice President: Can skip one drink penalty per round.
- Biscuit: Has no special powers or penalties but is at the mercy of the President’s whims.
- Asshole: Must serve drinks and drink double whenever picked.
Biscuit Dice Game Rules with Rank Twists
Now that ranks are established, the game proceeds using the following rules, with each roll determining who drinks and what happens next. Your rank affects how you interact with these rules!
Dice Rolls:
- 1-1 (Snake Eyes):
- Everyone drinks. The Asshole has to pour the drinks for everyone and drink double.
- 6-6 (Double Sixes):
- The player who rolls double sixes becomes the new President (even if they were the Asshole before) and can create a new rule for the round. Breaking this rule results in a penalty drink.
- 2-2, 3-3, 4-4, 5-5 (Other Doubles):
- The roller gives out drinks equal to the number on both dice combined (e.g., rolling 3-3 means giving out 6 drinks).
- The President can pass their drinks to another player, while the Asshole always takes double if they’re selected.
- 1-6, 2-5, 3-4 (Total of 7):
- Everyone must put their thumb on their forehead and shout “Biscuit!” The last player to do so drinks. The Asshole must drink twice if they’re last, while the President is exempt from drinking.
- 3-6, 4-5 (Total of 9):
- The player to the right of the roller drinks, but if the roller is the President, they can make the Asshole drink instead.
- 4-6 (Total of 10):
- Roller drinks, unless they are the President. If they’re the President, they can pass their drink to the Asshole. The Asshole always drinks double in this situation.
- 5-6 (Total of 11):
- The player to the left of the roller drinks, but if the Asshole is to the left, they drink three times instead of once.
- 1-2 (Total of 3) – Challenge:
- The roller initiates a challenge by selecting any other player. Both players roll the dice again, and whoever gets the higher total is the winner.
- Loser drinks the difference between the totals.
- The President can decline challenges but must choose someone else to take their place, while the Asshole always has to accept challenges if chosen.
- Any roll that includes a “3”:
- Whenever a 3 is rolled on either die (even if it’s part of a total like 3-6), the current Biscuit drinks.
- The Asshole, however, has to drink if the Biscuit refuses. The President is exempt from this rule.
Bonus Rule: King’s Privilege
- If the President rolls a King’s Rule (6-6) at any time, they can permanently change one game rule for the rest of the session. This can be something fun like:
- Everyone must drink with their non-dominant hand.
- Every time someone says “drink,” they must take a penalty drink.
The King’s Privilege adds a fun dynamic to the game, allowing the President to flex their power creatively.
No Dice? No Problem! Biscuit Card Game Variation
If you don’t have dice handy, don’t worry – you can still enjoy the Biscuit Drinking Game by switching to a card-based version. Here’s a specific and fun set of rules using a standard deck of cards. The mechanics are similar to the original dice-based game, but with cards dictating the actions. This variation keeps the chaos and drinking alive, and is a perfect backup plan when dice aren’t around.
How It Works
Each player takes turns drawing cards from a shuffled deck, and each card triggers a specific action. The rules are easy to follow, and the unpredictability of the card draws ensures plenty of surprises. Here’s how to assign rules to each card:
Card-Based Rules
Number Cards (2-10):
- 2: You give 2 drinks to any player(s). You can split the drinks however you like (e.g., 1 to two different players or both to one).
- 3: The current Biscuit drinks. If there is no Biscuit yet, the person who drew the 3 drinks and becomes the new Biscuit.
- 4: The player to your left drinks.
- 5: The player to your right drinks.
- 6: You drink.
- 7: Everyone must immediately place their thumb on their forehead and shout “Biscuit!” The last person to do so drinks and becomes the new Biscuit.
- 8: Pick a player – that person has to draw another card and follow its rule on top of whatever card they were dealt.
- 9: Reverse the order of play. If you were going clockwise, now go counterclockwise.
- 10: You can choose any two players to drink. They must drink at the same time.
Face Cards:
- Jack: The player who draws the Jack must create a new rule that everyone has to follow for the rest of the game (e.g., no using the word “drink,” or you must speak in accents). Anyone who breaks the rule must drink.
- Queen: If you draw a Queen, everyone drinks, except you.
- King: The player who draws the King becomes the new Biscuit, regardless of who was the Biscuit before. If the player was already the Biscuit, they choose someone else to take the title, and that person must drink.
Aces and Special Cards:
- Ace: Drawing an Ace triggers a challenge. You choose another player to face off against in a simple task (like flipping a coin or performing a short challenge chosen by the group). The loser of the challenge has to drink.
- Jokers (optional): If you’re playing with Jokers, they can add an extra layer of excitement. The player who draws a Joker must take a penalty drink and cannot speak until the next round. If they speak, they take another drink.
Biscuit Card Game Flow
- Starting the Game: Shuffle the deck and place it in the center of the table. Each player takes turns drawing one card at a time.
- Biscuit Role: Just like the original game, the Biscuit is the focal point of the game. The player who becomes the Biscuit (via a 3, 7, or King) has special status and must drink every time a 3 is drawn. They can lose their title if another player draws a 7 or King.
- Penalties: Anytime a player breaks a rule (such as forgetting to call out “Biscuit” on a 7 or breaking a Jack-created rule), they must drink.
This card-based variation retains the fast-paced, social nature of the Biscuit Drinking Game while offering a fresh twist with easy-to-follow rules. Whether you’re without dice or just want to mix things up, this version keeps the fun rolling with unexpected card draws and dynamic rules. Plus, it’s just as competitive and chaotic, ensuring everyone stays on their toes – and sipping!
FAQs About Biscuit Drinking Game
What are the rules for the Biscuit drinking game?
The main rules involve rolling dice and drinking based on the results. Key rolls to remember are pairs of 1s (everyone drinks) and 7s (thumbs on the forehead and yell “Biscuit”). The last person to react drinks.
How many people can play the Biscuit game?
Biscuit is best played with at least 3 people, but the more, the merrier! It’s a social game that thrives on group interaction, so get as many people involved as you can.
Can you play without dice?
Absolutely! You can adapt the game into a card-based version by assigning rules to different card values. It’s just as fun and works well if you’re short on dice.
What happens if you roll two 1s?
This is the big one – everyone drinks! Rolling two 1s (known as “Snake Eyes”) means every player has to take a sip, so it’s always an exciting moment in the game.
What happens if no one rolls a 7 for a long time?
If no one rolls a 7 for several rounds, you can introduce a house rule where the player who rolls a total of 14 (with two 6-sided dice) automatically becomes the Biscuit to keep the game flowing.
Can I create my own rules for the Biscuit Drinking Game?
Yes! The game encourages house rules and variations. For example, you can add penalties for saying certain words or require players to perform funny tasks. Get creative!
What’s the best strategy for the Biscuit Drinking Game?
While the game is mostly based on luck, a good strategy is to stay alert and be quick to react to rules (like the “Biscuit” call when a 7 is rolled). If you’re slow, you’ll end up drinking more!
What’s the funniest variation of the Biscuit Drinking Game?
One of the most fun variations is the Biscuit Mimic. In this version, whenever a player rolls a 1-1 or 6-6, the Biscuit performs a hand gesture or action that everyone else must quickly copy, much like the Thumper drinking game. Forgetting to mimic or doing it wrong results in drinks!
Is the Biscuit Drinking Game appropriate for all settings?
While the Biscuit Drinking Game is fun and social, it’s best suited for informal gatherings with friends or parties. Make sure the group is comfortable with drinking games, and always play responsibly!
Can we use the Biscuit Card Game variation in combination with dice?
Yes! You can mix up both the dice and card game variations to add more unpredictability to the game. For instance, have players alternate between drawing cards and rolling dice for extra excitement!