Welcome to the wildest drinking game in Hell! If you’re a fan of Hazbin Hotel—with its snappy one-liners, outrageous characters, and endless mischief—then get ready to join the Hazbin Hotel drinking game.
From Angel Dust’s innuendos to Charlie’s hopeful songs, the rules here celebrate everything fans love about the series. So grab your favorite drink (hellfire cocktails or a soda, we don’t judge), and let’s dive in. Remember, this is all about having fun—responsibly, of course. Now, are you ready to raise a glass in Hell?
Table of Contents
What is the Hazbin Hotel Drinking Game?
Set in the same universe as the animated series, the Hazbin Hotel game explores themes of redemption, chaos, and the quirky dynamics between the hotel staff and its “guests.” Players navigate through challenges that mirror the series’ dark humor and satirical take on morality, working alongside Charlie, Angel Dust, Alastor, and the rest of the crew.
The Hazbin Hotel drinking game turns the show’s humor and tropes into party gold—sip for Angel’s jokes, toast to Charlie’s optimism, or chug for Alastor’s eerie monologues. Flexible, hilarious, and perfect for fan gatherings, it’s the ultimate way to raise a glass in Hell.
Hazbin Hotel Drinking Game Rules
Episode-Specific Rules
Each Hazbin Hotel episode has unique moments begging for a sip (or three). Here are some crowd-favorite rules:
- Pilot Episode:
- Take a sip whenever Charlie bursts into song.
- Take two sips if someone calls the hotel a bad idea.
- Finish your drink if there’s an unexpected fourth wall break.
- Addict Music Video:
- Drink every time Angel Dust and Cherri Bomb team up for mayhem.
- Take two sips if the video makes you cry (we won’t judge).
Character-Specific Rules
The cast of Hazbin Hotel is packed with personalities so distinct they practically write their own rules.
- Angel Dust: Drink every time he flirts or makes a risqué comment.
- Charlie: Take a sip every time she tries to inspire hope.
- Alastor: Down your drink when he launches into one of his creepy radio-style monologues.
General Tropes Rules
Certain moments recur across episodes, and these deserve their own drinking cues:
- Take a sip when a demon pun lands perfectly.
- Drink whenever someone mentions redemption.
- Finish your drink if a musical number happens out of nowhere.
Hazbin Hotel Swearing Drinking Game
If Hazbin Hotel masters anything (besides chaos), it’s colorful language. From Angel Dust’s spicy zingers to Alastor’s sharp quips, swearing in Hell is an art form. Inspired by a Reddit fan who tracked every curse in the pilot, these profanity-packed drinking rules promise delightfully obscene fun.
Rules for the Swearing Drinking Game
- Take a Sip
- Every time Angel Dust swears with flair. (Bonus sip if it’s creatively combined with an innuendo.)
- Any time a character drops a casual “damn” or “hell.”
- Take Two Sips
- When swearing escalates to a full-on rant.
- Anytime swearing is directed at Charlie (poor thing).
- Finish Your Drink
- When a new, unheard-of insult or curse word is introduced—bonus points for creative demon-themed profanity!
- If a character swears mid-song (because, honestly, who else could pull this off?).
Fun Add-Ons
Want to take it up a notch? Here are a few variations:
- Team Swear-Off: Divide players into “teams” for each character. Take a sip every time your assigned character curses, and cheer when they deliver the most outrageous lines.
- Cursing Cap: Set a personal limit to avoid overload—track the swear words in a single scene and pace your drinks accordingly.
Wild Mini Games for Hazbin Hotel
The Seven Deadly Sips
Channel the sins of Hell with themed rules for each sin:
- Lust: Take a sip anytime Angel Dust flirts.
- Wrath: Drink whenever someone gets comically angry.
- Gluttony: Sip every time food or drinks appear on screen.
- Sloth: Chug if someone is caught napping or lounging.
- Envy: Sip whenever someone mocks someone else’s success.
- Greed: Drink for every mention of money or deals.
- Pride: Toast to every dramatic boast or self-congratulatory moment.
Demonic Roulette
Before watching, write random drinking rules on slips of paper, fold them, and toss them into a hat (or cauldron if you’re feeling extra). Examples:
- Take a drink every time someone swears.
- Switch drinks with the person next to you.
- Impersonate Alastor’s radio voice for the next minute, or drink.
Draw a new rule every 5 minutes to keep the chaos rolling.
Spin the Sin
Create a spinning wheel with quirky drinking tasks:
- “Hellfire Chug”: Finish your drink during a particularly fiery scene.
- “Redemption Sip”: Raise your glass whenever Charlie delivers a heartfelt line.
- “Demon Shot”: Take a shot if Alastor does something utterly terrifying.
- “Sin Swap”: Trade drinking rules with another player for the next scene.
Redemption or Ruin
Split into two teams: one rooting for Charlie’s optimistic redemption mission and the other rooting for Alastor’s chaos.
- Team Charlie: Drink every time something goes wrong for the hotel.
- Team Alastor: Drink whenever Charlie’s optimism shines through despite setbacks.
The losing team by the end of the episode takes an extra celebratory drink for the winners.
Hazbin Hotel Music Drinking Games
Music plays a huge role in Hazbin Hotel, setting the tone and enhancing the drama. Why not make it a central feature of your drinking game? Here’s how to weave the soundtrack into your rules:
Musical Moments
- Take a Sip: Anytime a character starts singing unexpectedly.
- Take Two Sips: If the lyrics are directly tied to someone’s backstory or motivations.
- Finish Your Drink: For a big, emotional musical number (looking at you, Charlie).
Instrumental Cues
- Take a Sip: When Alastor’s signature radio static or vintage music kicks in.
- Take Two Sips: If the soundtrack suddenly turns eerie or ominous.
- Chug: When the music shifts tone to match a plot twist or intense action sequence.
Sing-Along Challenge
- Bonus Rule: Pause the game for a karaoke showdown! If a player can belt out a character’s song accurately, they’re exempt from drinking until the next musical moment. If they fail, they take a penalty drink.
Incorporating the Hazbin Hotel soundtrack into your drinking game adds another layer of hilarity and engagement, ensuring you don’t miss a single note of the show’s devilishly good tunes.
The Helluva Boss Drinking Game
If you’re a fan of Hazbin Hotel’s sibling adult animated series, Helluva Boss, why not mash them together? Helluva Boss is a darkly comedic spin-off of Hazbin Hotel, following I.M.P. (Immediate Murder Professionals), a demonic hitman crew. Led by the snarky Blitzo, with Loona, Moxxie, and Millie, the show blends absurd missions, wild humor, and heartfelt moments in a chaotic Underworld adventure.
Helluva Boss Drinking Game Rules
- Take a Sip
- Anytime Blitzo cracks an inappropriate joke or invades someone’s personal space.
- Whenever Stolas openly flirts with or makes advances toward Blitzo.
- If Moxxie gets flustered or embarrassed (bonus sip if it’s because of Millie).
- Take Two Sips
- When a demon-themed pun lands perfectly.
- If Loona shows any affection or care, no matter how begrudging.
- During any over-the-top action sequence with absurd levels of violence.
- Finish Your Drink
- If an emotional moment suddenly gets undercut by a joke or chaos.
- Whenever an unexpected musical number breaks out (bonus if it’s a duet).
- If a character reveals a surprisingly deep backstory or tragic detail about their life.
Bonus Challenges
- Impromptu Karaoke: If a musical number is so catchy you find yourself singing along, take an extra sip.
- Plot Twist Toast: Anytime the episode delivers an unexpected twist or dark revelation, everyone must raise their glass and drink.
Whether you’re channeling your inner Angel Dust or cheering alongside Charlie, the Hazbin Hotel drinking game is a perfect way to elevate your fan experience. Laugh harder, sip smarter, and don’t forget—it’s all about the hellishly good time!
So, grab your glasses, crank up the first episode, and let the games begin. Just remember: in Hell, moderation is still a virtue (sometimes). Cheers!