DIY Word List and Drunken Twists for Ransom Notes Game

Fun Ransom Notes GameFun Ransom Notes Game

Imagine trying to explain a terrible dance move or confessing that you clogged a toilet—all with just a handful of random words like “banana,” “explode,” and “oops.” Welcome to Ransom Notes, the game that turns awkward scenarios into side-splitting hilarity.

This magnetic word game has taken family game nights and adult parties by storm with its absurdly creative challenges. Players craft ridiculous sentences using a limited selection of word magnets, responding to prompts that are equal parts silly and outrageous. Ready to discover how this game is reshaping social gatherings? Let’s dive in!

How to Play Ransom Notes Game

How to Play Ransom Notes game
How to Play Ransom Notes game

Step-by-Step Guide

  1. Setup: Distribute magnetic word sets to each player, along with a small board or surface to arrange them.
  2. Choose a Prompt: Draw a card from the prompt deck. Prompts range from silly confessions to bizarre scenarios.
  3. Create Your Sentence: Players have 90 seconds to arrange their magnets into the funniest or most fitting response.
  4. Judge the Results: A rotating judge selects the best response for each round. The winner scores a point!
  5. Repeat and Laugh: Play continues until a set number of rounds or points are achieved.

Tips for Gameplay

  • Embrace the randomness: The more absurd, the better!
  • Don’t overthink it—simplicity often gets the biggest laughs.
  • Play with house rules to add twists, like voting for the worst answer instead of the best.

Where to Buy Ransom Notes Game

You can purchase the Ransom Notes game from major retailers:

  • Amazon: Offers the base game and expansions with fast shipping options.
  • Very Special Games: The official store provides exclusive deals and bundles.
  • Target: Find the House Party Edition in-store or online.

Prices typically range from $30 to $40, with expansions available for an additional cost.

Ransom Notes Game Word List

The beauty of Ransom Notes lies in its absurd yet creative use of random words to craft hilariously nonsensical sentences. The game comes with hundreds of magnetic words that are designed to cover a wide range of themes, tones, and scenarios. Here’s a breakdown of the types of words you might encounter and how they bring the game to life:

1. Everyday Words

These common words form the backbone of most sentences, ensuring that players can string together coherent (or semi-coherent) responses:

  • Yes, No, Maybe, Sorry, Please, Help, Want, Need
  • Love, Hate, Like, Eat, Drink, Go, Come, Stop

2. Action Words (Verbs)

Action words make the sentences dynamic and hilarious, especially in chaotic scenarios.

  • Run, Dance, Explode, Cry, Scream, Laugh
  • Jump, Fly, Break, Steal, Hide, Fix
  • Sing, Attack, Apologize, Destroy, Kiss

3. Descriptive Words (Adjectives)

Adjectives spice up responses, adding vivid imagery or humorous exaggerations.

  • Big, Small, Weird, Ugly, Cute, Funny
  • Loud, Quiet, Smelly, Bright, Cold, Hot
  • Magical, Sticky, Broken, Sweet, Dumb, Wild

4. Silly and Random Words

These words often lead to the funniest and most absurd sentences, especially when paired with outlandish prompts.

  • Banana, Chicken, Unicorn, Pizza, Toilet, Alien
  • Explosion, Jelly, Monster, Robot, Ghost, Dinosaur
  • Pants, Bubble, Glitter, Mustache, Socks, Cactus

5. Emotional Words

Perfect for prompts requiring dramatic flair or heartfelt responses.

  • Happy, Sad, Angry, Confused, Excited, Nervous
  • Sorry, Love, Scared, Embarrassed, Proud, Lonely

6. Objects and Nouns

The game includes a diverse selection of nouns to spark creativity.

  • Car, House, Chair, Book, Phone, Mirror
  • Cake, Dog, Cat, Beach, Rocket, Gift
  • Key, Hat, Shirt, Balloon, Coffee, Bed

7. Prepositions and Connectors

These help link the chaos together into semi-structured sentences.

  • And, But, Or, If, With, By
  • Over, Under, Near, From, On, In

8. Wildcard Words

Some words defy categorization and are included purely for their comedic potential.

  • Oops, Boom, Yikes, Nope, Zzz, Meh
  • Wow, Ew, Yay, LOL, OMG

How to Maximize the Word List

1. Combine Words Creatively

The real fun of Ransom Notes is pairing unrelated words to create unexpected meanings. For example:

  • Prompt: “Explain why you missed work.”
    Response: “Unicorn explode. Coffee gone. Sorry forever.”

2. Customize Your Word Pool

To keep the game fresh, consider adding your own magnetic words to reflect personal inside jokes, trending slang, or thematic elements like holidays or pop culture.

3. Embrace the Absurdity

Don’t get stuck on making perfect sentences. The funniest combinations often come from throwing logic out the window.

Creative House Rules for Ransom Notes

If you’ve mastered the basics of Ransom Notes, adding house rules is the perfect way to inject fresh excitement into your game nights. These customizable rules ensure no two sessions are ever the same:

Speed Sentences

  • Reduce the timer to 30 seconds instead of the usual 90 seconds.
  • This creates frantic, often nonsensical responses that make everyone laugh harder.
  • Extra Challenge: Double the speed penalty—if you don’t finish your sentence, you lose a point or take a drink (if playing the drinking version).

Thematic Madness

  • Introduce themes for each round, such as sci-fi, romance, horror, or workplace drama.
  • Players must craft their sentences to fit the assigned genre.
  • Example Prompt: “Explain why you’re late.”
    • Sci-Fi: “Alien eat moon pizza. Warp broken.”
    • Romance: “Love delay. Rose fall. Sorry, darling.”

Tag-Team Battle

  • Pair up players into teams. Each team takes turns building a sentence together, one word at a time.
  • Rule: Each teammate can only see the magnets they’ve added, so the sentence evolves unpredictably.

Sentence Sabotage

  • Allow players to “sabotage” opponents by stealing one magnet per round and swapping it with a random word.
  • Sabotage creates hilarious chaos as players adjust their sentences on the fly.

Judge’s Wild Card

  • Let the judge introduce a wild rule at the start of their round (e.g., “Your sentence must rhyme!”).
  • Non-compliance results in a penalty, such as losing points or taking a silly dare.
Ransom Notes for Family Game
Ransom Notes for Family Game

Ransom Notes Board Game for Different Occasions

One of the game’s standout features is its versatility—it can be tailored for any event. Here’s how to adapt Ransom Notes to different settings:

Family Reunions

  • Use the base game with its family-friendly prompts to ensure everyone, from kids to grandparents, can join the fun.
  • Add custom prompts about family traditions or inside jokes for extra laughs.
    • Example Prompt: “Explain why you missed grandma’s famous lasagna.”

Bachelorette or Bachelor Parties

  • Spice things up with NSFW prompts and personalized scenarios involving the bride or groom-to-be.
  • Example Prompt: “Convince your partner why you need matching tattoos.”
  • Bonus Tip: Introduce a drinking game variation to keep the party lively.

Office Team-Building

  • A great icebreaker! Use professional-themed prompts to add humor to workplace settings.
    • Example Prompt: “Explain why the quarterly report is late.”
  • Encourage creativity while keeping it light and appropriate.

Holiday Parties

  • Create prompts inspired by the season, like holiday mishaps or New Year’s resolutions.
    • Example Prompt: “Convince Santa to give you more gifts next year.”

Birthday Gatherings

  • Customize the game to focus on the birthday person with prompts like:
    • “Explain why you didn’t bring a gift.”
    • “Describe the wildest party they’ve ever thrown.”
Ransom Notes Drinking Game
Ransom Notes Drinking Game

Ransom Notes Drinking Game: The Drunken Version

If you’re looking to take your game night to a new level of hilarity (and maybe some blurry memories), the Ransom Notes Drinking Game is your answer! With just a few tweaks to the rules, you can turn this laugh-inducing word game into a boozy bonding experience. Here’s how to play:

How to Play the Drunken Version

  1. Set the Ground Rules:
    Decide on your drink of choice (beer, cocktails, or mocktails for non-alcoholic fun) and the “penalty” for losing a round or failing to meet a challenge.
  2. Adjust the Gameplay:
    • Drink for Losing: The judge picks the funniest or most fitting answer as usual. All other players take a sip!
    • Drink for Nonsense: If your sentence doesn’t make sense at all (e.g., “Banana swim mountain wow”), you take two sips as a penalty.
    • Special Rule Cards: Add custom “drink cards” into the deck of prompts. Examples:
      • “Everyone with fewer than 3 magnets in their answer drinks!”
      • “If your sentence includes the word ‘oops,’ take a shot.”
    • Unfinished Sentence: If you can’t create a sentence in the allotted time, take a drink.
  3. Bonus Challenges:
    Add optional challenges to spice things up:
    • Speed Round: Halve the time limit. Anyone who doesn’t finish their sentence drinks.
    • Judge’s Choice: The judge can assign one player to take an extra drink for being “too clever” or “trying too hard.”
    • Steal Magnets: Sacrifice a drink to “borrow” one word from another player.
Wild Variations for Ransom Notes Game
Wild Variations for Ransom Notes Game

Wild Variations for Ransom Notes Board Game

If you want to crank up the creativity and chaos during your Ransom Notes Drinking Game, these innovative and hilarious variations will have your group rolling with laughter—and possibly reaching for another drink. Here’s how to take the ridiculousness up a notch:

1. “Magnet Mayhem” Rule

  • At the start of each round, players must exchange 5 random magnets with the person to their left.
  • Drink Penalty: If you can’t use at least three of your new magnets in your sentence, take a sip!
  • Bonus Challenge: The player who uses the most magnets gets to make someone else drink.

2. “The Illogical Champion” Rule

  • After each round, vote on the most nonsensical or outright ridiculous sentence.
  • The winner becomes the “Illogical Champion” for the next round and gets to craft a wild house rule (e.g., “You can only use three words per sentence!”).
  • Drink Penalty: The Illogical Champion can assign two sips to anyone who ignores their rule.

3. Reverse Sentence Round

  • Players must create a response that makes sense only when read backward.
  • Drink Penalty: If your sentence makes too much sense forward, you take a drink!
  • Bonus Rule: The judge can flip a coin—heads means players explain their sentences backward, tails means normal play.

4. Drunken Word Auction

  • Before each round, players can bid with drinks to “buy” extra magnets from a communal pile.
  • For every drink you offer, you can add one word to your collection.
  • Catch: If you don’t win the round, you drink double what you bid!

5. Ransom Roulette

  • Shuffle a handful of wild, unrelated magnets (e.g., “scream,” “alien,” “jelly”) into each player’s set at the start of the game.
  • Rule: At least one of these “roulette words” must be included in every sentence.
  • Drink Penalty: Miss a roulette word, and it’s bottoms up!

6. “Bottomless Judge” Twist

  • The judge drinks every time someone submits a sentence that makes them laugh out loud.
  • Bonus Rule: If no one makes the judge laugh, everyone else drinks instead!

7. Theme Chaos

  • Assign each round a wild theme (e.g., pirate lingo, movie quotes, Shakespearean insults).
  • Players must adapt their sentences to fit the theme using their magnets.
  • Drink Penalty: If your sentence doesn’t match the theme, take two sips.
  • Example: For a “pirate” theme, responding to a prompt like “How do you quit your job?” might result in: “Captain mad. Ship sink. No gold. Bye.”

8. Time Bomb Challenge

  • Each player gets a random timer set between 30-90 seconds.
  • Rule: If your timer buzzes before you finish your sentence, you must chug!

9. Double Down on the Judge’s Favorite

  • The judge secretly writes down their favorite word from all responses in the round.
  • Rule: If your sentence contains the judge’s favorite word, you can assign drinks to others.
  • Twist: If no one uses the judge’s word, everyone takes a shot!

10. “Drunken Storytelling” Mode

  • Instead of individual prompts, each round builds on the previous one to create a wild group story.
  • Players must use at least three magnets to continue the narrative in their turn.
  • Example:
    1. Prompt: “Describe a strange dream.”
      Response: “Dog eat purple cloud scream.”
    2. Next player: “Scream echo. Banana king fly.”
  • Drink Penalty: Break the story logic, and you take a sip.

11. “Forbidden Word” Rule

  • At the start of the game, the judge chooses a “forbidden word” (e.g., “oops,” “pizza,” “help”).
  • Rule: Anyone who uses this word in their sentence must finish their drink.
  • Bonus Chaos: The forbidden word changes every round!

12. The “Drunken Judge” Round

  • The judge for the round must draw the prompt while blindfolded.
  • Rule: If the judge misreads the prompt or makes an absurd ruling, they take a drink!
  • Extra Twist: They must also justify their rulings in character, like a pirate or a game show host.
Fun Alternatives to Ransom Notes
Fun Alternatives to Ransom Notes

Fun Alternatives to Ransom Notes

If you’re a fan of Ransom Notes, there’s a world of creative word and party games that offer similar hilarity. Here are some popular alternatives to explore:

Cards Against Humanity

  • What It’s About: Players match fill-in-the-blank prompts with the funniest or most outrageous response cards.
  • Why You’ll Love It: Like Ransom Notes, it’s perfect for edgy humor and works well with adult audiences.
  • Pro Tip: Look for themed expansions (e.g., science, pop culture) to keep it fresh.

 Charge It to the Game

  • What It’s About: A hilarious, adults-only card game that revolves around Black culture, relatable situations, and over-the-top humor. Players match scenario cards with witty responses, making every round a laugh-out-loud experience.
  • Why You’ll Love It: It’s culturally rich, edgy, and perfect for creating memorable moments. Great for fans of humor that connects through shared experiences and clever commentary.
  • Pro Tip: Play with a diverse group for even more surprising and funny perspectives!

Apples to Apples

  • What It’s About: A family-friendly game where players match nouns to descriptive cards judged for humor or appropriateness.
  • Why You’ll Love It: It’s a simpler, cleaner alternative to Cards Against Humanity.

Mad Gab

  • What It’s About: Teams try to decode phonetically spelled phrases into recognizable sayings (e.g., “Eye Mull of Mush Sheen” = “I’m A Love Machine”).
  • Why You’ll Love It: Like Ransom Notes, it thrives on hilariously misinterpreted word combinations.

Telestrations After Dark

  • What It’s About: A raunchier version of the classic drawing and guessing game.
  • Why You’ll Love It: Combines artistic (or not-so-artistic) skills with gut-busting laughter.

Word on the Street

  • What It’s About: A fast-paced word game where players brainstorm words fitting specific categories to “pull” letters toward their side of the street.
  • Why You’ll Love It: Appeals to word lovers while keeping the action competitive.

Poetry for Neanderthals

  • What It’s About: Players describe phrases using only single-syllable words while opponents wield an inflatable “NO!” stick for mistakes.
  • Why You’ll Love It: If you enjoy Ransom Notes’ word-based chaos, this adds a caveman-level twist.
FAQs About Ransom Notes Game
FAQs About Ransom Notes Game

FAQs About Ransom Notes Game

Is Ransom Notes family-friendly?

Yes! The Ransom Notes Base game and Expansion are suitable for teens and families. For adult groups, the NSFW pack adds spicy humor.

What age group is Ransom Notes suitable for?

The base game is designed for players aged 15 and up, making it great for teens and adults. For younger audiences, players can choose appropriate prompts or skip risqué topics.

Can Ransom Notes be played with a large group?

While the game is designed for 3-6 players, you can easily include more people by rotating judges or forming teams. The House Party Edition is especially great for larger groups.

How long does it take to play?

A typical session lasts 30-60 minutes, depending on the number of rounds.

Can I create my own prompts?

Absolutely! Players can write personalized prompts to tailor the game to their group’s humor or the occasion (e.g., inside jokes, workplace humor, or holiday themes).

What’s included in the Ransom Notes board game box?

The base game typically includes:
– 250 magnetic words.
– A set of prompt cards.
– Magnetic boards or surfaces for players.
– Instructions for gameplay.
The expansions (like NSFW or House Party) add additional prompts and words.

Is Ransom Notes similar to Cards Against Humanity?

Both games focus on humor, but Ransom Notes challenges players to be creative with limited word magnets, while Cards Against Humanity relies on pre-written responses. Ransom Notes feels more interactive and less structured.

Can I play Ransom Notes online?

Currently, there’s no official digital version of Ransom Notes. However, you can simulate the experience by using a video call and screen-sharing custom word magnets (created with apps or shared PDF files).

What do I do if I run out of words?

Running out of words can be part of the challenge, but you can introduce house rules to draw additional magnets, swap words with other players, or simply reuse the most fitting words.