Are you ready to take your Netflix binge-watching to the next level? Imagine diving into the heart-pounding action of The Night Agent while playing a hilarious and thrilling drinking game with your friends. This Netflix hit, with its gripping conspiracies, suspenseful twists, and memorable one-liners, is practically begging to be turned into a party game!
Whether you’re hosting a watch party or simply spicing up your Friday night, this drinking game is designed to bring fans (and maybe even non-fans) together for an unforgettable time. Let’s unravel the rules, grab your favorite drink, and prepare to sip every time the plot thickens. Cheers!
Table of Contents
Why Choose The Night Agent for a Drinking Game?
A Gripping Plot and Recurring Tropes
The Night Agent isn’t just another suspenseful Netflix series—it’s a goldmine of dramatic moments, conspiracies, and tension-filled tropes. With Agent Peter Sutherland racing against time to uncover moles and unravel government secrets, every episode is packed with drinking game-worthy moments. From the repetitive use of “metro bombing” to edge-of-your-seat chases, there’s no shortage of triggers to keep your drinks flowing.
Social Fun for Fans and First-Timers
This drinking game is perfect for fans who already know the ins and outs of the show and for newbies getting their first taste of the action. The rules are easy to follow, and it doesn’t matter if you’re an expert on conspiracies or just here for the laughs—there’s something for everyone.
How to Set Up Your Night Agent Drinking Game
Essentials You’ll Need
Here’s what you need to set the stage:
- Drinks: Alcoholic options like beer, wine, or cocktails—or mocktails for a sober twist.
- Snacks: Spy-themed snacks like “secret code crackers” or “classified chips.”
- Episodes: Choose your favorite The Night Agent episodes, or start from the very beginning.
- Friends: The more, the merrier! A group adds to the fun, but solo players can still enjoy it.
Tips for Hosting a Watch Party
- Decorations: Set the scene with FBI badges, caution tape, or maps with red string for a true espionage vibe.
- Soundtrack: Play the show’s theme music as guests arrive to build excitement.
- Drinks Station: Offer pre-made cocktails inspired by the series (like a “Peter Punch” or a “Metro Margarita”).
- Costume Ideas:
- Peter Sutherland: Dark blazer, white dress shirt, FBI badge, and a constantly worried expression. Bonus points for a headset or earpiece.
- Rose Larkin: A casual yet chic look—jeans, a leather jacket, and a determined attitude.
- The Mole: Dress in all black, complete with sunglasses and a sneaky grin.
The Night Agent Drinking Game Rules
These simple rules will have you and your friends laughing and drinking in no time:
- Take a sip when:
- Peter says “metro bombing.”
- A phone rings in the White House.
- Someone mentions “the mole.”
- A character gives a serious stare into the distance.
- Take a shot when:
- There’s a major twist or betrayal.
- Peter narrowly escapes danger.
- Someone gets arrested.
- Finish your drink when:
- Peter saves someone’s life in a dramatic moment.
- A romantic moment happens (because who doesn’t love a little romance?).
Wild Variations for The Night Agent Drinking Game
1. The Undercover Agent Challenge
Before the game starts, assign one person to secretly act as the “mole.” Their job is to blend in while subtly trying to make others drink more. If someone suspects who the mole is, they can call them out. If they’re right, the mole drinks; if they’re wrong, they drink double. This adds a layer of suspense and paranoia—just like in The Night Agent.
2. The White House Hotline Rule
Whenever a phone rings on-screen or someone picks up a call, all players must grab their drink and hold it like a phone. The last person to do so takes a drink. Bonus laughs if someone answers their “drink-phone” with a dramatic, “This is Peter Sutherland speaking.”
3. The Classified Information Penalty
Throughout the game, players are banned from saying certain forbidden words, such as “FBI,” “bomb,” or “agent.” If someone slips up, they must “declassify” themselves by finishing their drink or doing a silly spy-themed dare (e.g., crawling across the room on all fours like they’re sneaking into a building).
4. The Metro Bombing Countdown
Whenever “metro bombing” is mentioned, all players must count down from 5 out loud, and take a drink when they reach 0. If anyone messes up the countdown or forgets to participate, they have to take an extra penalty drink or wear a ridiculous spy accessory (like sunglasses at night).
5. Peter Saves the Day Hero Rule
If Peter Sutherland performs a heroic act (like saving someone from imminent danger), the group must collectively “cheer” by raising their glasses and shouting, “Go, Peter!” The last person to cheer must perform a dramatic slow-motion fall (and take a shot as their “penalty”).
6. The Secret Message Game
Before the show begins, each player writes a funny or embarrassing secret message on a piece of paper. These are shuffled and drawn at random. During the game, if someone finishes their drink or misses a penalty, they must deliver their “secret message” with the utmost seriousness, like they’re revealing top-secret intel.
7. Spy Gadgets Roulette
Place random objects (like sunglasses, a hat, or a toy gun) in a box labeled “Spy Gadgets.” If someone says a key phrase like “the mole” or “FBI,” they must draw a gadget and wear/use it for the rest of the episode. Imagine someone sipping a drink while wearing oversized spy glasses!
8. Plot Twist Double Shot
When a major twist happens (e.g., a mole is revealed, a betrayal occurs), the group must shout, “TWIST!” The first person to shout gets to assign a double shot to someone else. But if they shout too early and it wasn’t a real twist, they take the double shot themselves.
9. The Flashback Rule
Whenever there’s a flashback on-screen, everyone must “travel back in time” by chugging their drink for the duration of the scene. Bonus rule: Act out something from the flashback (like miming a dramatic rescue) after drinking!
10. “Who’s the Real Agent?” Trivia
Before the game starts, each person picks a character from the show to “represent” for the night. During the game, if their character gets called out by name or does something major (like finding a clue or saving someone), they become “The Real Agent” and can make someone else drink. If their character does something embarrassing or fails, they have to drink instead.
11. The Spy Interrogation
Every time someone says a key phrase like “metro bombing,” the group pauses and interrogates a player by asking them a random question about the show. They must answer in full “spy seriousness,” or they take a drink. For example:
- Question: “What’s Peter’s favorite food?”
- Answer: “Justice. Served cold.”
12. The Romance Spy-spiracy Rule
Whenever there’s romantic tension between characters, all players must “toast to love” and drink. If there’s a kiss or confession, everyone takes a shot to “celebrate the mission’s success.”
13. Top Secret Safe Word
At the start of the night, the group picks a “safe word” that’s completely random (e.g., “pineapple” or “tinfoil hat”). If someone accidentally says the safe word during casual conversation, they’re “exposed” and must take a shot or perform a spy-worthy stunt.
14. Code Red Emergency Rule
Every time an emergency is declared in the show (e.g., “We have a breach!”), the group must shout, “CODE RED!” and drink. For extra chaos, the last person to shout has to finish their drink or complete a dramatic task, like crawling across the room pretending to be a sneaky agent.
Safety Note
Don’t forget to encourage responsible drinking! If the rules get too intense, swap out alcohol for water or mocktails, or adjust penalties to include fun dares or group challenges instead.
Themed Drink Recipes Inspired by The Night Agent
Add an extra layer of fun to your Night Agent Drinking Game with these cleverly named drink recipes inspired by the show. Whether you’re sipping on cocktails or mocktails, these drinks will keep your mission refreshingly entertaining:
- Metro Margarita
- A fiery twist on the classic margarita, perfect for high-stakes episodes.
Recipe: Mix tequila, lime juice, orange liqueur, a splash of jalapeño syrup, and garnish with a spicy salt rim.
- A fiery twist on the classic margarita, perfect for high-stakes episodes.
- The Mole Martini
- Dark and mysterious, just like the mole’s identity.
Recipe: Combine vodka, espresso, coffee liqueur, and a dash of chocolate syrup for a sleek martini with a caffeine kick.
- Dark and mysterious, just like the mole’s identity.
- Peter’s Punch
- A bold and tropical drink that packs a punch, much like the show’s lead hero.
Recipe: Mix light rum, pineapple juice, orange juice, grenadine, and top with a cherry. Add a splash of soda for some sparkle.
- A bold and tropical drink that packs a punch, much like the show’s lead hero.
- Foxglove Fizz (Mocktail Option)
- A refreshing non-alcoholic drink with a hint of intrigue.
Recipe: Combine sparkling water, cranberry juice, and a splash of lime, served with a sprig of rosemary.
- A refreshing non-alcoholic drink with a hint of intrigue.
- Code Red Sangria
- A fruity, blood-red drink that’s perfect for emergency scenes in the show.
Recipe: Red wine, orange slices, apple slices, and a splash of brandy, topped with soda water for a bubbly twist.
- A fruity, blood-red drink that’s perfect for emergency scenes in the show.
Alternative Ideas for Non-Alcoholic Fun
Not everyone wants to drink alcohol, but that doesn’t mean you have to miss out on the fun. Here are creative and engaging alternatives to keep everyone involved in your The Night Agent drinking game:
1. Mocktails with a Mission
Swap out the alcohol for delicious, spy-themed mocktails. These drinks are just as fun and flavorful:
- Metro Mocktail: Mix cranberry juice, soda water, and a splash of lime, garnished with a lemon wedge.
- The Decoy Delight: Combine orange juice, pineapple juice, and grenadine for a tropical treat.
- Spy Soda: Choose your favorite flavored soda, add some fruit slices, and call it your undercover beverage of choice.
To add a twist, players can “earn” the right to upgrade their mocktail with special garnishes (mint sprigs, cherries) by completing mini-challenges during the game.
2. Funny Spy-Themed Dares for Penalties
Replace drinking penalties with funny and harmless dares that keep the laughs going. For example:
- The Dramatic Escape: Crawl under the table or sneak across the room pretending you’re escaping enemy agents.
- Secret Identity: For the next five minutes, respond to all questions with, “I can’t confirm or deny that.”
- Top-Secret Communicator: Speak into your drink like it’s a walkie-talkie for the next round.
- Agent in Disguise: Put on sunglasses and a ridiculous hat. Bonus points for keeping a straight face.
- Spy Report: Deliver a dramatic “status update” on Peter’s mission in front of the group. The funnier, the better!
These lighthearted dares keep the atmosphere lively and make sure everyone feels included.
3. Secret Snack Penalties
Instead of taking a drink, assign snack penalties! Create a stash of spy-themed snacks, like:
- “Spy Chips” (potato chips labeled with silly “classified” tags).
- “Coded Cookies” (cookies with icing patterns or edible spy logos).
- “Mole Mix” (trail mix with a hidden treat that only one player gets).
Every time someone triggers a game rule, they grab a themed snack. It’s a tasty way to play without alcohol.
4. Hydration Hero Challenge
Turn drinking water into a challenge! Every time a rule is triggered, players take a sip of water. To make it competitive, keep track of who drinks the most water by the end of the game—they win the title of Hydration Hero and a silly prize (like a decorated water bottle or “Most Responsible Spy” badge).
5. Points-Based Game
Instead of drinking penalties, award or deduct points based on the rules:
- Earn points for catching others breaking a rule or for shouting “TWIST!” first during a major reveal.
- Lose points for forgetting a key phrase or missing a countdown moment. At the end of the game, the player with the most points wins a spy-themed prize, like a fake FBI badge or a “Top Agent” certificate.
6. Spy Code Challenges: Codenames Rules
Enjoy the social word game Codenames by solving spy puzzles instead of drinking. Follow these rules:
- Silent Operative: The spymaster can only give gestures or facial expressions instead of verbal clues for one round. The field operatives must interpret the “code.”
- One-Word Limit: Limit the spymaster to use only one-word clues for every two cards, forcing creative and strategic thinking.
- Decode the Clue: Before the round starts, the spymaster writes a hidden ciphered message (e.g., “Shift by 2 letters”) as a hint for their clue. Operatives must decode the message first to understand the clue.
- Hidden Clue Round: Place a physical prop (e.g., a paperclip or toy spy gadget) near the word the spymaster wants the team to focus on. The operatives must decipher this extra “spy signal.”
- Double Agent Twist: Add a twist where one player (unknown to the others) acts as a “mole” and gives misleading advice to the team. If discovered, they lose a point for their team.
It’s a fun way to keep the game interactive and add a bit of mystery to the experience.
Mission Accomplished: The Ultimate Night Agent Party Awaits
There you have it—the ultimate Night Agent drinking game to turn your Netflix binge into a night of laughter, suspense, and fun. Whether you’re watching Peter save the day or cringing at the latest mole reveal, you’ll be sipping, cheering, and solving conspiracies all night long. Just remember, no matter how intense the game gets, The Night Agent has nothing on your ability to handle a drinking challenge. Now grab your drink, call your crew, and let the games begin. Cheers, agents!