Wizard Staff Drinking Game: Fun Rules & The Umbrella Academy Style

Wizard Staff Drinking GameWizard Staff Drinking Game

Step into the magical world of Wizard Staff drinking game, a hilarious party game where towering cans, creative powers, and endless laughter take center stage. Whether you’re leveling up to become the “Wisest Wizard” or just enjoying the camaraderie with friends, this game guarantees unforgettable fun.

But we’re not stopping at the classic rules! This guide goes beyond the basics, introducing exciting twists like themed abilities, quirky gameplay mechanics, and even a The Umbrella Academy inspired version where you embody your favorite sibling and wield their powers to win the title of “The Most Chaotic Sibling.” Grab your duct tape and let the wizarding—and umbrella-wielding—begin!

What Is the Wizard Staff Drinking Game?

Wizard Staff Drinking Game Rules
Wizard Staff Drinking Game Rules

Origins of the Game

The Wizard Staff game traces its origins to the hallowed halls of college parties, where creativity meets the challenge of drinking games. Known also as the Wisest Wizard or Beer Wizard, this game is a celebration of ridiculous fun. The premise is simple: drink, level up, and out-staff your friends. Its popularity lies in its versatility and the hilarious results of players wielding towering staffs of taped beer cans.

How to Play the Official Wizard Staff Drinking Game

Here’s how to play and become a true wizard of the party:

  1. Gather Supplies: All you need are cans of beverages and duct tape.
  2. Start Drinking: Each player begins with one can of beverage. Once you finish it, tape the empty can on top of the next one. 
  3. Level Up: Every additional can you finish adds a “level” to your wizard staff.
    1. Level Progression: Players begin as Level 1 wizards after their first beverage. Once their staff grows taller than their height, they officially earn the title of “Wizard.”
    2. Boss Battles (Optional): At agreed intervals, players can face “boss battles” by completing fun challenges or consuming a special drink, like attaching your can to the top of your wizard staff and finish it without breaking your staff. Bosses can be named creatively (e.g., “Boss Gus” for a disgustingly mixed beverage).
  4. Winning Conditions: The player with the longest staff at the end is declared the Wisest Wizard.
  5. Battle Rules (Optional): Wizards can duel by tapping their staffs together—winner is whoever keeps their staff intact.

Pro Tip: Remember, with great staff comes great responsibility. Don’t let the quest for greatness overwhelm you—behave yourself!

Creative Rules for Wizard Staff Drinking Game
Creative Rules for Wizard Staff Drinking Game

Creative Rules for Wizard Staff Drinking Game

Based on insights from the Reddit discussion, here’s an enhanced version of the Wizard Staff drinking game that introduces new gameplay dynamics, spells, and strategy. These rules blend creativity with flexibility, allowing players to tailor the experience to their preferences while keeping the fun alive.

Core Gameplay Rules

  1. Level Up: Finish a drink, and tape the empty can to the previous one to gain a level. The taller the staff, the higher the level.
  2. Wizard Duel: Wizards can challenge each other to a duel. If the challenged wizard fails to hold their staff within 5 seconds, they must drink.
  3. Forbidden Words: Wizards cannot say “drunk” or related terms. Instead, they must say “feeling wise.” Violators take an extra drink.

New Element: Revamped Classes and Powers

At Level 5, players select a class with a unique identity and special “powers” they can use as they level up. Each odd-numbered level (5, 7, 9, and 10) unlocks a new power. This new theme brings fun twists and exciting dynamics to your game.

1. Timekeeper: Manipulators of time and turn order.

Specialized in controlling the flow of the game.

  • Level 5 – Freeze Time: Pause any player for one round; they cannot level up or cast spells.
  • Level 7 – Reverse Hourglass: Force another player to redo their last action (including re-drinking).
  • Level 9 – Time Loop: Target player must repeat their turn twice, including all drinks or actions.
  • Level 10 – Eternal Clock: Gain immunity for the next three spells cast in the game.

2. Trickster: Masters of deception and misdirection.

Known for chaos and confusing opponents.

  • Level 5 – Swap Reality: Trade your staff with another player for one round.
  • Level 7 – Illusion: Pretend to level up without drinking. If no one notices, you keep the level.
  • Level 9 – Shadow Step: Redirect a penalty or spell targeting you to another player.
  • Level 10 – Great Deceiver: Trick the group into awarding you one extra level.

3. Titan: Physical strength and dominance.

Focused on overpowering opponents and enduring challenges.

  • Level 5 – Crushing Grip: Remove the bottom can from a player’s staff (they must re-level).
  • Level 7 – Ground Slam: All players drink a penalty equal to half their level (round down).
  • Level 9 – Unstoppable Force: Challenge a player to a duel. If you win, they lose a level.
  • Level 10 – Titan’s Fury: All players drink their full level in one round.

4. Enchanter: Specialists in charm and support.

Focused on influencing others and creating alliances.

  • Level 5 – Friendly Spell: Target a player who will drink in your place for one round.
  • Level 7 – Aura of Trust: Immunity from all spells or penalties for two turns.
  • Level 9 – Mana Gift: Transfer one level from your staff to another player.
  • Level 10 – Mass Enchantment: All players level up or down based on your choice.

5. Wildling: Chaotic and unpredictable powers.

Masters of randomness and group effects.

  • Level 5 – Wild Roll: Roll a die; the number rolled is how many drinks a random player must take.
  • Level 7 – Nature’s Wrath: Flip a coin; heads, everyone drinks twice; tails, you drink your level.
  • Level 9 – Stampede: Target two players to exchange their staffs (leveling stays unchanged).
  • Level 10 – Chaos Bloom: Shuffle all staffs randomly among players.

6. Shadowblade: Stealthy and tactical.

Excels at avoiding penalties and targeting others.

  • Level 5 – Vanish: Become untargetable for one round.
  • Level 7 – Backstab: Force another player to drink double their level.
  • Level 9 – Smoke Screen: Confuse the group by swapping staffs with a player of your choice.
  • Level 10 – Final Strike: Double your staff’s length (levels), but you cannot use spells for the rest of the game.

Gameplay Tips for Classes

  1. Balanced Variety: Assign roles randomly to add unpredictability or let players choose to match their personality.
  2. Class Customization: Players can rename their powers or create new ones to suit the group’s vibe.
  3. Inclusive Play: Adapt abilities to involve all players, including non-drinkers, by substituting actions or challenges.

These revamped classes bring a fresh theme, humor, and unpredictability to the Wizard Staff game, ensuring every session is a magical, unforgettable experience! 

The Umbrella Academy
The Umbrella Academy

Umbrella Academy-Themed Drinking Game: Umbrella Staff

In this exciting twist on the classic Wizard Staff drinking game, players take on the personas of their favorite characters from The Umbrella Academy! Each player chooses a member of the Umbrella Academy and uses their unique abilities to shape gameplay. Instead of becoming a wizard, you aim to earn the title of “The Most Chaotic Sibling.”

Why The Umbrella Academy Is Perfect for Wizard Staff?

The Umbrella Academy is a hit Netflix series based on the comic book by Gerard Way and Gabriel Bá. The story follows seven siblings, each born under mysterious circumstances and adopted by the eccentric billionaire Sir Reginald Hargreeves. Trained as a superhero team, these siblings—known by their numbers and unique powers—navigate childhood fame, dysfunctional family dynamics, and world-ending disasters.

The show’s unique characters, like Klaus’s chaos and Luther’s strength, perfectly fit into Wizard Staff’s gameplay, turning every level-up into a thematic twist. The sibling dynamics mirror the game’s friendly competition, while the apocalyptic challenges align with Wizard Staff’s leveling-up system and optional boss battles. With absurd humor and playful energy, The Umbrella Academy makes the game even more creative, hilarious, and memorable.

How to Play Umbrella Staff

  1. Supplies Needed: Cans of your preferred beverage, duct tape, and the readiness to embrace sibling rivalry.
  2. Pick Your Character: Each player selects a character from The Umbrella Academy, gaining their special abilities (listed below).
  3. Leveling Up: As in the original Wizard Staff game, each finished can is taped to the stack to form your “staff.” Each completed drink earns you one level.
  4. Winning the Game: The sibling with the longest staff at the end of the game is crowned “The Most Chaotic Sibling.” Alternatively, the game ends when all siblings agree to face off against the End of the World Boss.
Umbrella Staff Game Rules
Umbrella Staff Game Rules

Umbrella Academy Characters and Abilities

1. Number One – Luther (The Spaceboy)

  • Level 5: Gravitational Pull: Choose one sibling to lose their next turn.
  • Level 7: Ape Strength: Challenge another sibling to a push-up contest. Loser drinks their level.
  • Level 9: Moon Memories: All siblings share their most embarrassing memory. The sibling with the worst memory drinks.
  • Level 10: Ground Slam: Force all siblings to drink a penalty equal to half their level.

2. Number Two – Diego (The Kraken)

  • Level 5: Knife Throw: Choose a sibling to drink once for each level they’ve gained so far.
  • Level 7: Target Practice: Pick a sibling to play rock-paper-scissors. Loser drinks their level.
  • Level 9: Deflect: Redirect the next penalty targeting you to another sibling.
  • Level 10: Ultimate Aim: Force two siblings to trade their staffs for one round.

3. Number Three – Allison (The Rumor)

  • Level 5: “I Heard a Rumor…”: Make up a rule for the group to follow for the next round.
  • Level 7: Persuasive Charm: Force one sibling to take a drink in your place.
  • Level 9: Command Chaos: Reverse the order of play for two rounds.
  • Level 10: Ultimate Influence: All siblings drink their level in unison, except you.

4. Number Four – Klaus (The Séance)

  • Level 5: Channel Spirits: Call on “Ben” to make another sibling take your penalty for one round.
  • Level 7: Intoxicated Medium: Swap staffs with the sibling of your choice for one turn.
  • Level 9: Spirit Swap: Force two siblings to trade penalties or spells.
  • Level 10: Summon Chaos: Roll a die. The number rolled determines how many drinks each sibling must take.

5. Number Five – The Boy

  • Level 5: Time Jump: Skip your turn and make another sibling take your drink instead.
  • Level 7: Paradox: Undo the last spell cast.
  • Level 9: Temporal Loop: Pick a sibling to repeat their last turn.
  • Level 10: End of Time: All siblings must finish their drinks to stop the apocalypse.

6. Number Six – Ben (The Horror)

  • Level 5: Ghostly Presence: Become untargetable for one round.
  • Level 7: Monster Within: Challenge another sibling to a staring contest. The loser drinks twice.
  • Level 9: Tentacle Takedown: Pick two siblings who must duel. Loser drinks their combined levels.
  • Level 10: Phantom Fury: Every sibling drinks a penalty equal to your staff’s height.

7. Number Seven – Vanya (The White Violin)

  • Level 5: Crescendo: All siblings drink one penalty for each level you’ve gained.
  • Level 7: Sonic Blast: Cancel the next penalty cast against you.
  • Level 9: Rising Tide: Force all siblings to drink a penalty equal to half their staff length.
  • Level 10: Apocalypse Suite: End the game with an epic showdown—each sibling must drink their level to save the world.

Optional Rules for Extra Chaos

  1. End of the World Boss Battle:
    • At the end of the game, all siblings must team up to defeat a collective challenge (e.g., trivia, riddles, or a group task). Success means everyone wins; failure means everyone drinks their total staff height.
  2. Sibling Rivalry Bonus:
    • Award points for funny or creative use of powers. At the end of the game, the sibling with the most points earns a bonus title, like “Most Dramatic.”
  3. Hargreeves Challenge:
    • Introduce “Father’s Rules.” The oldest player creates absurd rules, and anyone who breaks them must drink.

This Umbrella Academy-themed twist adds personality, humor, and storytelling to the classic Wizard Staff game. Which sibling will cause the most chaos and claim the crown?

Umbrella Academy Online Drinking Game

If you are ready for a night of laughs, competition, and superhero-inspired fun, try the Umbrella Academy Superpower Drinking Game. It offers a simple and exciting way to enjoy the chaos of the Hargreeves siblings from the comfort of your screen. You don’t need complicated rules or props—just grab your favorite drink, select your character, and watch the game come to life with interactive features and creative powers.

  • Superpower Highlights: Experience the thrills of the Umbrella Academy with each character’s unique abilities brought to life in a few clicks.
  • Easy to Play: With a streamlined online interface, the game is beginner-friendly and designed to keep the fun flowing.
  • Multiplayer Fun: Compete with friends in a seamless online setup—no need for tape, markers, or physical cans. Just follow the rules, and you’ll embark on an Umbrella Academy superpower adventure!
Wizard Themed Drinking Games
Wizard Themed Drinking Games

Wizard-Themed Drinking Games to Elevate Your Party

If you love the magical fun of the Wizard Staff drinking game, these two wizard-themed drinking games are perfect additions to your party lineup. With unique mechanics and a shared focus on creative play, these games add a magical twist to any gathering.

1. Wizard Potion Party: The Color Match Game

Wizard Potion Party is a free online game that combines puzzle-solving with drinking rules. Players take turns mixing and matching colors to create magical potions. But beware: incorrect match or failed round comes with a drink penalty! This lighthearted game is perfect for adding some quick laughs and interactive fun to your gathering. Its vibrant visuals and fast-paced gameplay make it an excellent addition to any wizard-themed party.

2. Not Enough Mana: The Board Game with a Drinking Twist

Originally a strategic card-based board game, Not Enough Mana is now infused with drinking game rules, making it a hit for wizard-themed parties. Players act as wizards casting spells, managing mana reserves, and engaging in duels to outsmart their opponents. The drinking twist adds a hilarious layer of chaos—mana shortages or failed spells often result in a sip penalty. Combining strategic gameplay with the unpredictability of drinking challenges, this game is ideal for those who love a mix of tactics and fun.

Wizard Staff College Party Game
Wizard Staff College Party Game

Wizard Staff Drinking Game Safety Tips

While the Wizard Staff drinking game is all about fun and laughter, it’s important to ensure everyone enjoys themselves responsibly. Here are some practical tips to keep the game lighthearted and inclusive for all participants.

Drinking Responsibly

Even the mightiest wizards need to know their limits. Here’s how to ensure everyone has fun safely:

  • Hydrate: For every beer, drink water to stay balanced.
  • Non-Alcoholic Options: Include alternatives like sparkling water or soda for those who prefer not to drink alcohol.
  • Pace Yourself: This isn’t a sprint—it’s a marathon to magical mastery.

Setting House Rules for Fun and Safety

Establishing guidelines can keep the game lighthearted and enjoyable:

  • Max Staff Length: Cap the maximum number of cans per player.
  • Mandatory Breaks: Introduce breaks between levels to prevent overindulgence.
  • Wizard Referee: Assign someone to oversee gameplay and ensure everyone’s well-being.

The Wizard Staff drinking game is the ultimate blend of laughter, creativity, and a little (or a lot) of beer. Whether you’re summoning magical abilities or duking it out in wizard duels, this game guarantees epic memories. So, stock up on your favorite beverages, grab that duct tape, and start building your legacy. Remember, drink responsibly and may the tallest wizard win!