The Funniest Impractical Jokers Drinking Game Guide Ever!

Impractical Jokers Drinking GameImpractical Jokers Drinking Game

Impractical Jokers is practically built for a drinking game. From Sal’s laugh-out-loud fears to Joe’s fearless pranks, each moment is a potential drinking trigger. Buckle up for an Impractical Jokers drinking game that’s as wild, creative, and hilariously awkward as Sal trying to hold a ferret.

Impractical Jokers Drinking Game Rules

Basic Rules for Beginners

If you’re new to the game or hosting for first-timers, start simple. Here are some easy-to-follow rules:

  • Take a sip every time someone says, “Here we go.”
  • Take two sips if Sal screams or looks genuinely terrified.
  • Finish your drink if a Joker refuses to complete a challenge.
  • Bonus Rule: Anytime a stranger hilariously calls out a Joker’s antics, raise a toast!

Advanced Rules for Seasoned Fans

For those who’ve seen every episode twice, kick it up a notch:

  • Take a sip every time Q’s laugh gets uncontrollably loud.
  • Chug your drink if Joe says something wildly inappropriate with a straight face.
  • Penalty Rule: If you predict the wrong loser of a challenge, take two penalty sips!
  • Wildcard Rule: Add a custom rule for your favorite Joker’s quirks.

Best Episodes for Playing the Drinking Game

Not all “Impractical Jokers” episodes are created equal—some are absolute goldmines for drinking game fun! Here’s a list of the top episodes to kickstart your game night:

  • “The Permanent Punishment” (Season 3, Episode 26)
    • Why it’s perfect: Murr’s punishment of getting a tattoo is iconic. Every cringe-worthy moment is an opportunity to sip!
    • Rule Suggestion: Drink every time Murr tries to argue or reason with someone during his punishment.
  • “Down in the Dump” (Season 6, Episode 2)
    • Why it’s perfect: Sal faces his worst fear—cats!
    • Rule Suggestion: Take two drinks every time Sal screams or visibly panics.
  • “Everything’s Just Rosie” (Season 8, Episode 9)
    • Why it’s perfect: Joe interacting with strangers is a masterpiece of awkwardness.
    • Rule Suggestion: Sip when Joe’s antics leave a stranger utterly confused.
  • “The Scoopski Potatoes” (Season 9, Episode 1)
    • Why it’s perfect: Need we say more?
    • Rule Suggestion: Shout “Scoopski Potatoes!” every time Joe says it—and take a drink for missing the timing.
Celebrate Each Impractical Joker’s Quirks
Celebrate Each Impractical Joker’s Quirks

Celebrate Each Impractical Joker’s Quirks

Turn the Jokers’ unique personalities into wild, laugh-out-loud mini-games! From Murr’s makeover antics to Q’s love of conspiracies, these character-themed challenges add a personalized twist to your drinking game. Let’s dive in and bring their quirks to life!

“Murr Makeover” Mini-Game

When Murr appears on-screen, it’s time for a makeover!

  • Each person grabs a random accessory (hat, scarf, sunglasses) and puts it on every time Murr gets flustered or embarrassed.
  • Forget to add an accessory? That’s two sips for you!
  • By the end of the episode, everyone looks as wild as one of Murr’s wigs.

The “Scoopski Potatoes” Challenge

Inspired by Joe’s iconic phrase, here’s how it works:

  • Whenever Joe says something outrageous or over-the-top, grab a small snack (chips, popcorn, etc.) and yell, “Scoopski Potatoes!”
  • If someone misses their chance to shout, they chug their drink.
  • Bonus: Create a point system and declare a “Scoopski Champion” at the end of the night.

The “Sal’s Phobias Drinking Dare”

Whenever Sal’s irrational fears come into play (cats, heights, germs), take it to the next level:

  • Everyone pretends to have the same fear for 2 minutes (e.g., screaming if a picture of a cat appears).
  • If someone breaks character, they take two drinks.
  • If Sal wins a challenge, everyone celebrates with a big gulp (it’s rare—might as well savor it).

Q’s Conspiracy Capers

Q’s love for wild theories and offbeat observations makes him the perfect spark for a mystery game.

  • Every time Q mentions something oddly specific or goes off on a tangent, someone must create a “conspiracy theory” about the episode. For example: “The strangers in this prank are secret agents monitoring the Jokers!”
  • The most outrageous theory wins, and the loser (judged by group vote) takes three sips.
  • Bonus Rule: If Q wears anything with a hidden nerdy reference (like his Star Wars gear), everyone must toast to his inner geek.
Which Joker Are You? Take the Quiz
Which Joker Are You? Take the Quiz

Which Joker Are You? Take the Quiz and Compete

Ever feel like you share a special bond with one of the Jokers? Now’s your chance to find out! Take this quick quiz to see which Joker matches your vibe, and then add a competitive twist to make your drinking game even more fun.

 A Joker Personality Quiz

Ever wondered which Joker you resemble? Take this quick quiz to find out, then add a personal twist to the drinking game!

Question 1: How do you handle awkward situations?

  • A) Laugh it off (Joe)
  • B) Try to charm your way out (Q)
  • C) Panic and retreat (Sal)
  • D) Power through with a forced smile (Murr)

Question 2: What’s your go-to prank style?

  • A) Over-the-top chaos (Joe)
  • B) Subtle but clever jabs (Q)
  • C) Playing the victim (Sal)
  • D) Elaborate schemes (Murr)

Results:

  • Joe: You thrive on fearless absurdity. Assign yourself a bonus rule to drink every time someone else laughs at your antics!
  • Sal: You’re the lovable scaredy-cat. Drink every time you flinch or someone picks on you.
  • Q: You’re the sarcastic observer. Sip whenever someone else is genuinely confused.
  • Murr: You’re the rule-follower who gets punished. Take an extra sip every time someone else skips a challenge.

Turn the Game Into a Competition

Add an extra layer of hilarity by turning the drinking game into a competitive showdown!

  • Scoring System:
    • +1 point for predicting the loser of a challenge.
    • +2 points for correctly guessing a punishment’s outcome.
    • -1 point for missing a drink cue or forgetting a rule.
  • Prizes and Penalties:
    • Winner: Crown them the “Joker King” with a homemade sash or goofy tiara.
    • Loser: Make them recreate a Joker punishment, like posing awkwardly for a group photo.
  • Team Play:
    • Split into “Team Sal,” “Team Q,” etc.
    • Team members drink whenever their Joker wins a challenge or loses spectacularly.
Dad Joke Duel Impractical Jokers Edition
Dad Joke Duel Impractical Jokers Edition

Dad Joke Duel: Impractical Jokers Edition

Why not combine the hilarity of Impractical Jokers with the groan-worthy charm of dad jokes? This mash-up drinking game adds an extra layer of laughs (and maybe some eye-rolls) to your game night. Here’s how to play:

How to Play the Dad Joke Duel

The Joke-Off Challenge

  • At the start of each episode, pick two people for a “Dad Joke Duel.”
  • Each person takes turns telling a dad joke while keeping a straight face.
  • Anyone who laughs takes one sip; if the joker laughs at their own joke, they take two sips!
  • Example Jokes:
    • Why did Murr bring a pencil to the challenge? Because he wanted to draw some attention!
    • What’s Sal’s favorite drink? Scaredy-cider.

Spot the Dad Joke

  • Whenever a Joker makes a pun or joke that feels like a dad joke on the show, the first person to shout “Dad Joke!” assigns a drink to someone else.
  • Miss your chance to call it? Take two sips!

Punishment Puns

  • During punishments, everyone must create a quick dad joke based on the scene.
    • Example: If Murr is stuck in an embarrassing costume, say: Looks like Murr is the ‘butt’ of the joke today!
  • Best joke (decided by group vote) skips a drink; worst joke takes a big sip.

When to Drink in Dad Joke Duel

  1. A joke completely flops (cue awkward silence).
  2. Joe makes a pun so bad it’s genius.
  3. Sal reacts to a joke with his classic “Oh my God!”
  4. Q loses a challenge and adds his own sarcastic spin on it.

Adding Dad Joke Props

Amp up the fun with props!

  • Bring a joke book and use it for inspiration during the duel.
  • Create a “Dad Joke Crown” for the best joke teller, complete with cheesy phrases like “#1 Pun Master.”
  • Have a groan-o-meter scorecard to rate each joke.

There you have it: the ultimate way to combine the absurdity of “Impractical Jokers” with the camaraderie of a drinking game. Whether you stick to the basic rules or spice things up with custom challenges, this game guarantees an epic night of laughs, surprises, and good vibes.