Ever played Phasmophobia and thought, “This isn’t terrifying enough—I need a drink”? If so, you’re in the right place. The Phasmophobia drinking game takes ghost hunting to the next level, blending spine-chilling scares with some well-earned sips and shots. Whether you’re a veteran ghost hunter or a first-time investigator, this game adds an extra layer of chaos, laughter, and questionable decision-making.
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What Is Phasmophobia?

Phasmophobia is a cooperative horror game that puts players in the role of paranormal investigators exploring haunted locations. Developed by Kinetic Games, it has become one of the most popular multiplayer horror experiences since its release.
Players use ghost-hunting equipment like EMF readers, spirit boxes, and UV lights to gather evidence and determine what type of ghost is haunting the area. Each ghost has unique characteristics, from poltergeists that throw objects to demons that attack relentlessly. The game features voice recognition, meaning the ghosts can hear and respond to players’ voices, adding another layer of fear.
Phasmophobia is best played with friends, making it an ideal choice for a drinking game. The combination of horror, teamwork, and hilarious in-game moments ensures that every session is unpredictable—whether you’re running from a ghost or just trying to remember where you left your flashlight.
How to Play the Phasmophobia Drinking Game
Phasmophobia is already a heart-racing co-op horror game where you investigate haunted locations, gather evidence, and try to identify the type of ghost lurking in the shadows. Adding drinks into the mix makes it even more intense.
The Basic Phasmophobia Drinking Rules

Sip-Worthy Events (Easy Mode)
- The ghost flickers the lights
- Someone accidentally drops an important item
- A teammate says, “I think I heard something”
- The EMF reader spikes but doesn’t hit Level 5
- Someone forgets their flashlight and walks into the dark
Shot-Worthy Events (Medium Difficulty)
- The ghost actually appears on-screen
- Someone gets locked in a room
- The ghost writes in the journal
- A player accidentally calls the ghost’s name at the worst moment
- You hear ghost whispers in your ear
Hardcore Mode – Double Shots & More!
- You misidentify the ghost at the end of the game
- You reach 0% sanity
- The ghost hunts and you manage to survive by hiding
- Someone dies (yes, they have to drink too)
- The group gets completely wiped out
If you really want to go all-in, set a rule where the last surviving player has to finish their drink before escaping.
Phasmophobia Bingo Cards
Instead of relying on traditional drinking rules, spice things up with Phasmophobia Bingo. Here’s how it works:
- Each player gets a randomized bingo card filled with different game events (e.g., “Someone screams,” “Ghost slams a door,” “Hunt starts while you’re talking”).
- Whenever one of these events happens, you mark it off—and take a sip for every marked square.
- The first player to get five in a row can make someone else take a shot.
Example Bingo Spaces:
- Ghost blows out a candle
- Power goes out at the worst possible moment
- Teammate gets locked outside
- You hear breathing in your ear
- Somebody dies trying to be a hero
- Ghost is a child
- Someone insults the ghost
- Ghost sings a lullaby
- Someone sacrifices to save others
You can find pre-made bingo cards online or create your own based on your group’s playstyle.
Drinking Rules Based on Ghost Types
Take the game to the next level by adjusting the drinking rules depending on the ghost type you’re hunting:
- Demon: Take two shots if it starts hunting within the first 5 minutes. It wants you dead, so you might as well go down drinking.
- Revenant: If it kills someone within seconds, that player must finish their drink—there was no escaping anyway.
- Mimic: If the ghost successfully tricks your team (you thought it was a different ghost type), everyone drinks for being outsmarted.
- Shade: If you go 10 minutes without a single ghost event, everyone has to take a sip—this ghost is so shy you might as well drink to pass the time.
Themed Phasmophobia Drinking Night

If you want to turn your Phasmophobia drinking game into an all-out horror experience, why not make a whole night of it? A well-planned themed night can turn a casual drinking session into an unforgettable (and probably embarrassing) event. Here’s how to set the mood and enhance the terror.
Setting the Scene
- Lighting: Keep your gaming room as dark as possible—candles, dim LEDs, or even just one flickering lamp add to the suspense. Bonus points if someone “accidentally” turns the lights off mid-game.
- Spooky Soundtrack: Before you even boot up Phasmophobia, start with a horror playlist. Creaking doors, eerie whispers, and ghostly howls will set the mood. If you want something extra immersive, play ambient sounds from an actual haunted house.
- Pre-Game Horror Movies: Warm up with a horror movie (check out Netflix’s top scary movies). By the time you start playing, you’ll already be jumping at shadows.
- Ghost Story Roulette: Before starting the game, have each player tell a real-life ghost story or an urban legend. If someone refuses, they take a shot for being a coward.
Phasmophobia-Themed Drinks
Why settle for basic beer when you can drink something truly terrifying? Create custom drinks based on the ghost types:
- “Demon’s Wrath” – Spicy tequila shot with chili powder (because demons are relentless).
- “Poltergeist Punch” – A chaotic mix of random liquors in a bowl—every player adds an ingredient before the game starts.
- “Spirit Box Surprise” – A mystery drink (someone prepares it, but you don’t know what it is until you take a sip).
Custom Shot Glasses & Accessories
- Print ghost-themed labels and stick them on your shot glasses (e.g., “Demon Fuel,” “Revenant Rum”).
- Make DIY “Cursed” Coasters—every player must place their drink on it, and if they forget, they take a shot.
- Create a Sanity Meter using a whiteboard and track everyone’s drinks like it’s their in-game sanity. Lowest sanity at the end of the night gets a punishment drink.
Ghost Hunter Role Assignments

Want to make your drinking game even more interactive? Assign roles to each player before the game starts. Each role comes with unique drinking rules that force players into hilarious, high-risk situations.
1. The Leader (a.k.a. The Fool Who Goes in First)
- Must always enter a new room before anyone else.
- If they hesitate, they take a sip for cowardice.
- If they die first, they must finish their drink for failing the team.
2. The Skeptic (a.k.a. “It’s Probably Just the Wind”)
- Cannot acknowledge ghost activity unless it directly attacks them.
- If they ever say “this isn’t that scary,” they must take a shot the next time something actually is scary.
- If they refuse to believe any evidence, the team can force them to take a drink.
3. The Tech Guy (a.k.a. The One Who Carries the Expensive Equipment)
- Must be in charge of at least two ghost-hunting tools at all times.
- If they drop any equipment, they take a sip.
- If they forget an important item in the truck, they take a shot.
4. The Scaredy-Cat (a.k.a. The Human Sacrifice)
- Must always follow another player (never goes alone).
- If they scream, they take a shot.
- If they refuse to enter the house, the whole team forces them to take two shots as punishment.
5. The Ghost Bait (a.k.a. The Unlucky One Chosen at Random)
- Must say the ghost’s name out loud at least once per game.
- Must hide in the worst spot possible during a hunt (e.g., middle of the hallway).
- If they die first, they get to pick one player to take a punishment shot.
Assigning these roles turns the drinking game into a social experiment, where everyone’s playstyle (and drinking tolerance) is pushed to the limit.
Ultimate Mode: Phasmophobia Hardcore Drinking Edition
Think you’ve mastered the Phasmophobia drinking game? Ready to push the limits of your sanity (and liver)? Enter Hardcore Mode, where the rules are brutal, the stakes are high, and only the bravest (or dumbest) players survive.
Hardcore Drinking Rules
- No Flashlight Mode: Play without flashlights. If someone instinctively tries to turn one on, they take a shot.
- Max Volume Challenge: Turn up your game’s volume to 100%. If a ghost whisper makes you jump, take a drink.
- “No Hiding” Rule: If a hunt starts, you are not allowed to hide—you must stand your ground and drink every time the ghost gets closer.
- Drunken Death Pact: The first person to die must take a penalty shot but gets to create a new rule for the rest of the game.
- Final Survivor Rule: Whoever survives the most rounds without dying chooses one player to finish their drink at the end of the night.
Fear Factor Bonus Challenges
- Play in a pitch-black room—no overhead lights, only the game screen.
- Every time a ghost breathes in someone’s ear, that player must take a shot and whisper something creepy back.
- If the entire team dies, everyone must take one final drink and declare that Phasmophobia has officially won the night.
This mode is not for the faint of heart—or weak of stomach. Only attempt if you and your friends are ready for absolute chaos.
Best Tips to Survive Phasmophobia
- Pace yourself – Phasmophobia can have long quiet moments followed by absolute chaos. Don’t overdo it early.
- Non-alcoholic options work too – If you want the fun without the hangover, swap out alcohol for juice, soda, or even water.
- Set a limit – Decide how many drinks are reasonable before starting the game. No one wants to be too drunk to remember which ghost they were hunting.
- Remember the game gets harder as you drink – Your reflexes and judgment will get worse with every sip. Expect more deaths, and more drinks, as the game goes on.
The Phasmophobia drinking game is the perfect way to turn an already intense horror experience into a hilarious, unpredictable night with friends. Whether you’re following classic rules, trying out bingo mode, or coming up with your own ridiculous challenges, this game guarantees a good time—if you can handle it.