So, you’ve rolled a critical fail, Astarion is flirting with everything that moves, and your tavern stop turned into a bar brawl faster than you can say “Guiding Bolt.” Sounds like a typical Baldur’s Gate 3 night—but what if you added a drink to every chaotic moment? Welcome to the BG3 Drinking Game—think the fun of a D&D drinking game, but with more vampires and sass. Just like D&D, it’s unpredictable, hilarious, and a little dangerous (especially for your liver).
Ready to lose hit points in real life? Let’s dive into the chaos.
Table of Contents
BG3 Drinking Game Rules (Fan-Made & Hilarious)

Nat 1? Bottoms up.
If your character rolls a natural 1, you drink. Doesn’t matter if it’s combat, dialogue, or tripping over a squirrel—rules are rules.
Skill check fails? Roll a d8 and drink that many sips
Failed persuasion check with that angry goblin? That’s 1d8 sips of shame juice. Time to hydrate or dehydrate.
Companion drama? That’s a drink.
Any time Shadowheart throws shade, Gale gets moody, or Wyll makes it weird, take a drink. If you’re romancing anyone and it gets awkward, drink twice.
Death saves = Death shots
When your character enters death saves, take a shot. If you die, pour one out and then pour one down your throat.
Long rests are cheat codes (but sober ones)
Long rests are your reset button. Use them to catch up on water and snacks, not whiskey. It’s the only time you’re allowed to skip drinking—unless you want to make campfire wine a thing.
Class-Specific BG3 Drinking Rules for Maximum Mayhem
The Astarion Rule: Drink when he seduces
If he flirts, you sip. If he flirts with you, that’s two sips. If you flirt back and regret it? Finish your drink.
The Shadowheart Sip: Drink for every sarcastic line
Shadowheart has enough sass to fill a decanter. Every time she delivers a signature eye-roll in sentence form, you drink.
Gale’s Arcane Shot: Every time he monologues, sip
If Gale starts talking about magic like he’s doing a TED Talk, sip until he’s done. Bonus sip if it’s about a very dangerous orb.
Lae’zel’s Aggro Rule: Drink on every fight-starting insult
Lae’zel doesn’t believe in diplomacy. If she instigates a fight with her charming Githyanki bedside manner, take a drink before the swords come out.
Waning Moon Tavern & In-Game Drinking Moments

“Punish the Wicked” and the Waning Moon Tavern lore
There’s an actual tavern in BG3—the Waning Moon—in the shadow-cursed lands. You visit it during the “Punish the Wicked” quest, and yes, drinks are involved. While not exactly a frat party, it’s a great narrative excuse to raise a glass.
Other taverns and mead-soaked moments
From camp wine to tavern brawls, Faerûn knows how to party. Use any drinking cutscene or bar location as a natural pause to refill your glass (or rethink your life choices).
Does alcohol affect gameplay in BG3?
In-game alcohol won’t mess with your stats—but if you’re playing the real-world version, your coordination might not survive the next encounter.
Multiplayer Mayhem – Co-Op Drinking Game Rules
1 drink per betrayal, 2 if you push them off a ledge
Friendly fire? That’s friendly drinks. If you shove your co-op buddy into lava, that’s a shot and a heartfelt apology.
Dialogues gone wrong: take turns drinking
Anytime your group chooses the worst possible dialogue option and it leads to chaos, everyone drinks. If you accidentally start a fight with a vendor, the instigator drinks twice.
Silly roleplay = Silly drinks
Talking in character? That’s encouraged. Talking in character with a terrible accent? Drink once for effort, twice if your friends beg you to stop.
BG3 Drinking Bounties & Dares

Already rolling dice and flirting with vampires? Add chaos with BG3 drinking game bounties and dares for a night you probably won’t remember—but your party will! These bounties and dares are designed to pop up when certain in-game events occur, encouraging players to act like Faerûn’s most unhinged adventurers—on and off the screen.
How It Works
- Trigger Events: When a specific thing happens in the game (fail a check, kill a boss, start a romance scene), the affected player must draw (or roll for) a “Drinking Bounty” or “Dare.”
- Penalty or Glory: Some bounties are punishing, others glorious. Either way, drinks are almost always involved.
- Optional Rule: Anyone who refuses their dare must drink double. No cowards in this party.
Drinking Bounties (Triggered by In-Game Events)
When you open a mimic or trap chest:
“Loot Goblin’s Curse” – You may not speak in normal words for 5 minutes. Only grunts, laughter, or goblin noises allowed. One sip for every rule you break.
When you fail a stealth check:
“Clumsy Rogue’s Shame” – Stand up and narrate (in your best whisper) how you “snuck” through enemy territory. Bonus drink if it’s under 10 seconds or includes the word “oops.”
When you’re knocked prone or shoved:
“Gravity Betrayer” – Drop to the floor IRL (safely). Sip while you’re down there. Narrate your fall with bardic flair.
When you long rest:
“Dream Journal Confession” – Pick a player. Confess a fake dream you had about them. The dream must include a dragon, a hot tub, or a cursed baguette.
When you romance a character:
“Faerûn’s Sweetheart” – Take a dramatic sip and make a real-life toast “to forbidden love.” If someone interrupts you mid-toast, they must finish their drink.
Dares (Roll a D6 When Triggered)
These dares can happen randomly during chaos, arguments, or whenever a player does something dumb like drinking a mystery potion.
- “Bard’s Ballad” – Make up and sing a one-verse song about your last battle. If you get stage fright, chug until you can rhyme.
- “Gale’s Glorious Lecture” – You must explain your character’s class abilities in excruciating detail for 60 seconds. Everyone else drinks until you stop talking.
- “Speak with Animals” – For the next encounter, you may only speak like a fantasy beast of your choice. Pick from: Owlbear, Goblin, or Angry Goat.
- “Cursed Item” – You are now cursed. For 10 minutes, you must refer to yourself in third-person and dramatically clutch your drink like it’s a sentient relic.
- “Lae’zel’s Wrath” – You must insult every other player once, in-character, before the next combat. Miss anyone? That’s a sip per neglected victim.
- “Mysterious Potion” – Close your eyes. Another player mixes a drink from the available liquids. You must take a sip without knowing what’s in it.
Bonus: “Party-Wide Events”
Use a coin flip or D20 roll to trigger wild party-wide bounties during long rests, boss fights, or level-ups.
- Heads: “Everyone is now under the Zone of Truth.” You must answer the next question honestly or drink.
- Tails: “Drunken Duel!” Two players must act out a duel with nearby props. Best performance wins immunity from drinking for one round.
Safety Tips: Don’t End Up in Death Saves IRL
Know your limits, even in Faerûn
This is all in good fun, but let’s not actually roll death saves. Set personal limits and respect them.
Alternative: Juice and soda challenges
Want the chaos without the hangover? Play with juice, soda, or even spicy challenges. Nothing says “nat 1” like a shot of pickle brine.
When to stop and long rest
You wouldn’t let your character go into battle unhealed. Don’t do it to yourself either. Long rest often, hydrate more than Lae’zel glares, and call it when you need to.