So you’ve got your friends on the couch, a few episodes of Game Changer lined up, and someone throws out the brilliant-slash-terrible idea: “What if this was a drinking game?” Congratulations, you’ve just unlocked the Game Changer drinking game—a high-stakes cocktail of improv, confusion, and psychological warfare, shaken with laughter and served with a side of instant regret.
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What Is Game Changer and Why Is It Perfect for a Drinking Game?
Game Changer is a game show where the game changes every episode and the players don’t know what they’re playing until they sit down. Created and hosted by Sam Reich on Dropout TV, it’s an experimental whirlwind of improv, deception, wit, and glorious awkwardness.
From guessing a game’s objective on the fly to enduring increasingly ridiculous challenges, the show is designed to keep even the savviest minds completely off-balance. Which, if we’re being honest, is exactly what makes it ideal for drinking.
Why it works as a drinking game:
- No two episodes are the same.
- There’s constant confusion, which is peak comedy.
- There’s plenty of “what just happened?!” moments.
- It encourages shouting at your screen—which is basically a drinking game ritual.
Game Changer Season 7 (2025) Drinking Game

Welcome to Season 7 of Game Changer, where the games are new, the chaos is upgraded, and Sam Reich is still out here casually ruining lives for our entertainment. Whether you’re watching for the comedy, the cringe, or the complete mental unraveling of your favorite Dropout stars, this drinking game has you covered—all season long.
Drink When…
- Someone says, “Wait, what’s the game?”
- A contestant immediately regrets their decision to show up.
- Sam introduces a twist with suspicious joy.
- The phrase “I hate this” is muttered sincerely.
- A contestant tries to make a joke but accidentally gets emotional.
- Someone physically flails trying to complete a challenge.
- A player accuses someone else of sabotage, cheating, or general villainy.
- A live audience member laughs before the joke lands.
- Sam pulls out a clipboard, bell, buzzer, envelope, or cursed prop.
- Anyone breaks into an earnest monologue that feels illegal on a comedy show.
- You, personally, would quit if asked to do the same challenge.
Take Two Sips If…
- Brennan loses his mind in a way that feels biblical.
- Ally Beardsley is physically incapable of keeping a straight face.
- Zac Oyama delivers a line so deadpan you choke on your drink.
- Someone’s real-life vulnerability hits too hard and you say, “Wow, this got deep.”
- A contestant figures out the twist before Sam expects them to.
- The audience becomes part of the game against their will.
- A contestant has to play a third version of a challenge they just failed twice.
- The secret sober person fools everyone and wins. You deserve it.
Bonus Party Rules
- Assign roles before the episode (Sam, Brennan, Ally, etc.). Break character = drink.
- If someone says “This feels illegal” = everyone drinks.
- During an earnest moment, raise your glass and say “To growth” = group toast.
- The person who guesses the game’s rules first? Immune for 5 minutes.
- The person who guesses wrong most often? Must host the next round in a Sam Reich voice.
Classic Game Changer Episodes: Your Official Drinking Guide

Each episode has its own flavor of suffering. Customize your game accordingly.
“Lie Detector” (Season 1, Episode 1)
- Sip when someone gets nervous about the question.
- Shot if the answer is shockingly honest.
- Sip when the tension gets too real for comedy.
“Yes or No” (Season 2, Episode 2)
- Shot every time someone forgets what words they’re not supposed to say.
- Sip when someone loses a round on something absurd like “banana.”
- Sip when Sam reminds them of the rules, again.
“Make Some Noise” (Season 3, Episode 2)
- Shot when someone absolutely nails an impression.
- Sip every time Zac Oyama laughs at his own weird sound.
- Finish your drink if Brennan impersonates a chainsaw, again.
“The Official Cast Recording” (Season 4, Episode 5)
- Sip when someone sings a line that makes zero lyrical sense.
- Shot when a character arc is invented mid-song.
- Sip every time the piano dramatically shifts genre mid-verse.
“As a Cucumber” (Season 5, Episode 6)
- Sip when someone visibly panics but tries to stay chill.
- Shot if a player’s heart rate spikes from laughter alone.
- Sip when Sam encourages chaos while pretending he’s not.
“Ratfish” (Season 6, Episodes 8 & 9)
- Sip every time someone accuses someone else of being “The Ratfish.”
- Shot when a contestant confidently makes a terrible guess.
- Sip when Sam reveals a twist that breaks everyone’s brain.
Sobriety Mode: How to Play Game Changer Without Alcohol
So you want to join in the Game Changer chaos but skip the hangover, the questionable decisions, or maybe you’re just the Designated Sam tonight. Good news: this game is so deeply unhinged, you don’t need alcohol to feel dizzy, disoriented, or mildly betrayed by your friends.
Here’s how to play a fully sober version of the Game Changer Drinking Game that still brings the pain, laughter, and shared confusion—without ever picking up a shot glass.
Replace Drinks with Dares (Funny, Safe, and Publicly Embarrassing)
For every “sip” or “shot,” substitute one of these crowd-approved dare options:
- Spoonful of hot sauce
Instant regret, longer-lasting than tequila. - Dramatic reading of a cereal box
Perform it like Shakespeare. Extra points for Frosted Flakes. - 5-second interpretive dance
Bonus if it’s to the Game Changer theme song. Ultra bonus if it’s in complete silence. - Speak only in rhymes until the next turn
If you fail, someone yells “WRONG” like Sam Reich and assigns you a punishment. - Wear a ridiculous costume piece
Feather boa, pirate hat, “I lost the game” sticker on your forehead. Stackable and absurd.
Add “Chaos Tokens” Instead of Shots
Every time you would take a drink, take a chaos token instead (use coins, chips, weird buttons from your junk drawer). Once a player collects 5 chaos tokens, they must:
- Perform a dramatic reenactment of their favorite Game Changer moment
- Host the next round like Sam (with wild hand gestures and smug mystery)
- Speak only in questions until the next commercial break
- Read a random tweet from Brennan Lee Mulligan in the voice of Gollum
This system adds strategy: do you want another token? Or do you try to dodge it and make someone else suffer?
Add Roleplay Punishments
Assign each player a character trope or persona (e.g., “The Overconfident Newcomer,” “The Dramatic Exit Guy,” “Sam But Slightly More Evil”). Whenever you break character, you get a punishment (token, dare, or shame hat).
You can also create rotating “host” duties where one sober player runs a round like an actual Game Changer episode. Give them permission to invent wild twists like:
- “From now on, everyone must speak in haiku.”
- “Anyone who laughs must recite a dad joke.”
- “The last person to touch their nose must sing the next prompt.”
Optional: Laugh Track Challenge
Play with a remote or phone soundboard of fake audience laughter. Whenever someone triggers it (accidentally or on purpose), they must:
- Give a fake acceptance speech
- Pause awkwardly like they’re on live TV
- Try not to laugh while the rest of the group stares deadpan
It’s weird. It’s fun. And it weirdly fits the Game Changer energy.
How to Host a Game Changer-Themed Party

Want to go beyond just drinking? Here’s how to bring the full Dropout chaos into your living room.
Dress the Part:
- Someone be Sam. Suit jacket, deadpan smile.
- Someone be Brennan. Righteous rage and D&D hoodie.
- Bonus points for bringing a mini buzzer.
Music Vibe:
- Game show themes.
- Weird soundboard noises. (You’ll need them for Make Some Noise.)
- Lo-fi Dropout edits. Yes, they exist.
Mocktails and Responsible Options:
- “Brennan’s Fury” (Cherry Sprite + Lime)
- “Ally’s Chaos Tonic” (Club Soda + Gummy Worms)
Party Supplies:
- Bingo cards with rule prompts
- Solo cups with episode names
- A whiteboard that just says “You’re Doing It Wrong”
The Game Changer drinking game isn’t just a party gimmick—it’s a test of your friendships, your reflexes, and your capacity to keep a straight face. It’s wild, unpredictable, and downright glorious.
Just remember: you can’t win, you can only survive. And if Brennan loses it, so can you.