PEAK is the co-op climbing disaster you didn’t know you needed. In this physics-based Peak game, ghosts haunt you, ropes betray you, and your drunk friends will definitely drop you. Released on June 16, 2025, it’s part survival sim, part slapstick mess, and 100% perfect for your next drinking game night.
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Setup for a PEAK Drinking Game Night

If you’re going to do this right, you need more than just a six-pack and some vague sense of adventure. Here’s how to properly prepare for a night of mountaintop madness and questionable decisions.
What You Need
- A PC with PEAK installed via Steam (or four if you’re going full co-op)
- At least one brave friend (ideally three)
- Voice chat for proximity chaos
- Your drinks of choice—beer, cocktails, mocktails, or mystery concoctions
- Optional: a notepad for keeping score, a bucket for regrets, and snacks for survival
PEAK Drinking Game Rules
Alright, this is where the mountain gets steep. The goal isn’t just to survive the climb—it’s to survive your friends’ rope sabotage while your liver slowly begs for mercy. These rules are designed to scale with your chaos level, from casual beer drinkers to hardcore shot warriors. Choose wisely. Or don’t. That’s kind of the point.
Basic Rules
- Fall off a ledge – Take 1 sip. You fell. Again. Congratulations.
- Die and respawn at a campfire – Take 2 sips. And relight your shame.
- Drop a teammate while using the rope – Shot time. You monster.
- Accidentally throw away a survival item – Drink for 5 seconds. Bonus drink if it was a marshmallow.
- Fail to catch a handhold three times in a row – 1 sip for each attempt. That’s 3 sips, butterfingers.
- Yell “help!” in chat – Everyone else drinks. They’re tired of your whining.
- Get eaten by a ghost or scared off a cliff – 1 shot. Spirits for spirits.
- Find mystery food and eat it – Roll a dice:
- 1–2 = nothing happens
- 3–4 = you drink
- 5–6 = everyone drinks in your honor
Advanced / Hardcore Rules
- Try to solo-climb with no rope and succeed – Everyone else drinks double. Bow to the scout god.
- Try to solo-climb and fall miserably – You finish your drink.
- Reach a new biome – Choose someone to drink. You’re the MVP now.
- Break a bone – Drink while screaming in character. You can stop when the chat gets awkward.
- Use the Anti-Rope – Automatically drink before AND after. It’s the worst idea ever.
- Trigger a badge notification – Everyone cheers and drinks. You actually did something right.
- Lose your backpack – Stand up and spin once, then drink. You’ve officially lost everything.
The Anti-Rope Challenge (Optional Mayhem Round)
One player must attempt a full climbing segment without using any ropes. The others bet drinks on whether they’ll succeed. If they make it, everyone else drinks double what they bet. If they fail? They drink that amount themselves. And the climber drinks for trying to be a hero.
This round is highly recommended for late in the evening, when you’re all convinced you’re better climbers than you actually are.
Suggested Challenges for Peak Game

To crank the insanity up a notch, throw in a few mini-games during your PEAK session. These are meant to add variety, confusion, and occasional injuries to your night.
- Time Climb: Set a timer for five minutes. Whoever makes it the farthest without dying gets to assign drinks. Losers drink based on their distance from the leader.
- Silent Scout: One round, no one is allowed to speak. First person to break the silence drinks. Last one to speak gets to skip their next penalty drink.
- Team Bonding Mode: Two players must share one controller. One controls movement, the other controls jumping and ropes. Drink for every death. This won’t end well.
- Marshmallow Relay: Find a campfire, roast a marshmallow (yes, this is an actual thing in the game), and deliver it to a friend. Drop it = drink. Deliver it = make them drink.
- Ghost Mode: Play with all lights off, only one player allowed to carry a lantern. If someone screams IRL, they drink. If the lantern carrier dies, everyone chugs until they respawn.
Still breathing? Good. Now let’s make sure you don’t completely collapse on the climb with some essential tips.
PEAK-Themed Drink Recipes
No great drinking game is complete without drinks that sound like bad decisions and taste like adventure. Here’s your curated menu of PEAK-themed beverages to serve alongside your chaotic climb. Whether you’re sipping at base camp or taking a shot at the summit, these drinks pair perfectly with rope-based betrayal and gravity-induced rage.
Cliffhanger Cooler
Flavor profile: Refreshing with a hint of danger
- 1 oz vodka
- 1 oz blue Curaçao
- Top off with lemon-lime soda
- Squeeze of lime
- Optional: a pinch of salt on the rim, because you’re going to be salty anyway
When to serve: After a successful climb or as a “you survived that fall?” recovery drink.
Scout’s Honor
Flavor profile: Campfire-worthy comfort with a sting
- 1.5 oz bourbon or apple whiskey
- 3 oz apple cider
- Dash of cinnamon
- Serve hot or cold, depending on how frostbitten your scout feels
When to serve: Each time your team sets up a new campfire in-game.
The Anti-Rope Shot
Flavor profile: Pure regret
- 1 oz tequila
- Dash of Tabasco
- Squeeze of lime
- Top with cracked pepper
- Optional: serve with a side-eye
When to serve: Anytime someone says “I’ll climb this without rope.” Also used to punish hubris and encourage better life choices.
Frostbite Martini
Flavor profile: Cool, icy, and slightly suspicious
- 1 oz gin
- 1 oz peppermint schnapps
- 1 oz white crème de cacao
- Shake with ice, strain into a martini glass
- Garnish with a mint leaf or crushed ice
When to serve: After entering the snowy biome. Bonus points if you’re already shivering.
Campfire Marshmallow
Flavor profile: Sweet with a smoky punch
- 1 oz marshmallow vodka
- Splash of Kahlúa
- Cream or milk to taste
- Rim glass with crushed graham crackers
- Toast a real marshmallow if you’re feeling dramatic
When to serve: Every time someone makes it to a new biome without dying. Or whenever someone yells “let’s camp here.”
These drinks don’t just enhance the mood—they build lore. Encourage players to name their own signature cocktails as the night goes on. If someone invents a horrifying combo involving hot sauce and peach schnapps, immortalize it. That’s canon now.
Bonus Round: Lethal Company Drinking Game Crossover
Still upright after a night of falling off cliffs in PEAK? Time to switch gears—and maybe dimensions—with a Lethal Company drinking game.
Originally born in a game jam (a.k.a. chaos incubator) in early 2025, Lethal Company quickly exploded into Twitch infamy with its haunted corridors, teamwork disasters, and “I swear I closed the door!” energy. It’s like PEAK’s spooky cousin who lives in a boiler room.
The gameplay? Screams. Panic. Proximity chat betrayal. Perfect drinking game territory.
No need to cobble together rules while tipsy—we’ve got you: Check out the full Lethal Company drinking game.
Pro tip: alternate between games. PEAK for falling off mountains, Lethal Company for getting dragged into vents. Climb, scream, chug, repeat.
Survival Tips (While Drunk) for PEAK
Let’s be honest. Drunk climbing isn’t ideal. You’re going to misjudge distances, scream when nothing is happening, and trust the Anti-Rope like it’s a real plan. But with a few survival hacks, you might just reach the summit—or at least the second biome.
Designate a sober sherpa (or the least drunk friend).
This person is your team’s climbing coach, rope manager, and occasionally, spiritual guide. Their job is to scream “WAIT FOR ME!” before you yeet off a ledge.
Always double-check your rope before leaping.
Because 3 drinks in, you’re 100% going to think that hook point is secure. It isn’t. And you’re going to learn that mid-air.
Take breaks at campfires—real and in-game.
Use campfires as checkpoints to hydrate (yes, with actual water), rest your hands, and regret everything. Roast a marshmallow, share a toast, and relight your sense of purpose.
Never trust a friend with a “shortcut.”
If someone yells “I found a faster way,” assume they’ve had two too many and are moments from creating a human landslide.
Communicate clearly, or just scream louder.
Proximity chat means you’ll hear your teammates fade in and out as they climb. If you can’t reach them, drink. If you can reach them and they push you off, drink twice.
Don’t be the loot goblin.
You don’t need three energy drinks, four spikes, and a glowing mushroom. Share with the team or become the target of a coordinated rope cut.
If you start hallucinating, it’s either the ghost or the tequila.
Either way, take a seat and let someone else lead. This mountain isn’t going anywhere.